Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Super Butterfly GardenView game page

A game about building a butterfly garden.
Submitted by Zackavelli (@_Zackavelli_) — 2 minutes, 38 seconds before the deadline
Add to collection

Play game

Super Butterfly Garden's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#14.2004.200
Art#24.4004.400
Game Design#23.6003.600
Overall#23.6003.600
Overall#33.7333.733
Audio#43.0003.000
Narrative/Mood#53.6003.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you part of the Game Dev Field Guide Community? (Leave Your Discord Name)
Yes, Zackavelli

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

In addition to what everyone else wrote below, this is super polished for only one month! Especially the pixel art for the butterflies, they look incredible.

I think the main things for me are:

a basic tutorial popup showing what wilting flowers look like, why you should get rid of them and how to do so (wasn't totally obvious to me to begin with, I forgot a lot of the email text soon after closing it).

So cool how you have basically 4 games in one though: gardening, bug catching, quizes and filling out the dex!  

Submitted

great game all around i just wish it would continue running when it loses mouse focus. not being able to work on stuff while the game is idling was frustrating. i am a watch number get big kinda person.

Submitted

hey, Zackavelli. I had a lot of fun playing this. I watched you stream a lot of the development so I feel like my view going into it wasn't exactly unbiased as I had a lot of info I wouldn't have had as a first time player.

That said, one of the main things the sticks with me a day after playing is that I dont think there was any distinction between invasive species and native plants? I know a little bit about invasive species and native plants so I was able to distinguish but I was confused. Are these brownish plants invasive? wilting? And extending on this idea, I was unsure why I would pick garlic mustard seeds, it felt like a dirty decision. I basically always chose milkweed and was never sure if that was the intention or not.

I loved the idea for the butterfly quiz but I think like someone said in the stream there just weren't enough species to keep it interesting, however, Ill be damned if I cant identify a tiger swallowtail irl now! :p

 I'm very new to game dev and always feel weird giving feedback..   I read below comment and I was definitely not as focused on the NC during my play through, hardly even noticing it, probably influenced by all my time on Idle Idol Isle. What I wanted more out of the game was more of the 'teaching elements' you talked about during stream. Could add plant ID as part of the quiz or a separate quiz altogether, and then host plant/butterfly type questions as things progress. I don't know if those things are exactly *BAM* gameplay hook sticking points, but for a player like me (or my gf who is studying  restorative ecology) they would go a long way and make me remember this. 

Submitted

Pretty game and a pretty cool idea! :D

The art definitely stands out. I like how butterflies look like and how they navigate towards flowers. Making the wing flapping effect by changing the shade of pixels was super clever and looks awesome!  (BTW - what was the name of background asset pack? I think I would like to use it maybe with a bit of a twist at some point :D).

My biggest problem was figuring out how to increase the yield (which is imo the core of idle/clicker games). I cut down the intrusive plants, got most of the ground covered with the yellow plants and that gave me ~+20 NC/s plus whatever butterflies gave when landing on flowers (it's a pity I didn't get a feedback on how much NC butterflies yield). I wasn't sure if I should cut down dried out plants for the majority of my run (did they pop their seeds already? Much later on I figured out I actually have to cut down dried out plants).  In principle I couldn't get past the 20NC/s threshold. I also didn't particularly like the fact that the yield got worse over time when I didn't attend the garden (but that's maybe because I was expecting more of an idle game rather than a clicker, so that comment may be fully disregarded :D). I also don't know why the same butterflies were worth ~30 at the beginning and ~150 towards the end of a run. What did I do to bring their value up?
 
Gameplay wise I also did not like that there's butterfly identification cooldown. On one hand the game is more of a clicker game, forcing me to be active while attending the garden. On the other it forces me to be idle because I can catch only 5 butterflies and then I have to wait for 90s or so. But the butterfly-catching minigame was fun! I wish there was more species but it's fully understandable that jam games are limited content-wise ;)

I also really missed the music. Even a simple lo-fi beat would add sooooo much to the overall feeling of cozy butterfly garden. But SFX were good!

There were some small issues that had impact on my gameplay:
1. I didn't win after catching the blue butterfly
2. Blue flowers gave me +5 when pollinated by butterflies, while yellow ones gave me +10. That was NOT expected given price difference between packs ;)
3. UI fell apart a bit on my end - I couldn't see other emails, text was falling out of the designated boxes. When on full screen I couldn't see the bottom panel with tools so I had to play in a windowed mode
4. I've got +105NC for a blue butterfly but +155 for a yellow one? What's up with the rarity then? ;)
5. I couldn't cut down leaves from the tree, nor buy them nor I saw any butterflies landing there. Maybe it's just not implemented yet.


While these comments may sound negative, please keep in mind that these are all solvable issues! The core of the game is unique, has it's charm and I think that with a bit more time this game would reach it's potential ;) And once again - the implemented system of butterflies wandering and landing of flowers is super satisfying to watch!