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Idle Support's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Game Design | #4 | 3.250 | 3.250 |
| Narrative/Mood | #4 | 3.750 | 3.750 |
| Overall | #5 | 2.750 | 2.750 |
| Polish | #5 | 2.500 | 2.500 |
| Audio | #5 | 1.750 | 1.750 |
| Art | #5 | 2.750 | 2.750 |
| Overall | #5 | 2.792 | 2.792 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Yes - Icelamp
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Comments
hey pharland.
it definitely took me a second to figure out. When all of the buttons were green upon opening the emails, I just assumed to click all of them. It wasn't until I was fired that I took a bit more time and realized what was going on. No big deal and a probably a little bit on my end on not reading carefully enough, though it probably could have been a bit more clear.
I feel like this could be a smaller part of a larger management type game where this is maybe one of many tasks you can/have to complete.
Appreciate the feedback!!
Yeah I think I'll take Zackavelli's advice and change the start colours to green, and try to highlight the part of the tutorial that says "buttons change colour".
And yes!! Part of my dream if this game had more time spent on it would be that you're eventually automating so much that you basically don't do anything and just get paid, then you can start making things optionally harder for yourself, or take on multiple jobs, or start building relationships with coworkers, or start hacking. Aim was to build the MVP in the 7 days I had haha
cool idea and well executed! everything fit well together. i wish the game would keep playing when it loses mouse focus so i could work on my own things while waiting for emails to pop in. and i wish there were more patterns to the emails to give that part more depth cause it's super cool and fun but lost replayability quickly.
Oh I hadn't even thought of that core concept to idle games!! Thanks for the reminder, I'll chuck it in later this week (along with some more interesting email content) when the playability fix comes in :D
Thanks for the feedback!
Haha, great idea!
What I liked the most:
Some obvious parts that I miss (probably due to time constraints):
Other ideas
You hit the nail on the head!
Fun fact, I joined this game jam 3 weeks late so I only had 1 week to do this, hence the lack of sound, UI styling, feedback and content for emails and upgrades. There's still a lot I want to add so I may continue working on this in the future! I did have plans for upgrades to increase email spawn rates, rare emails that are harder but reward more, auto-solving emails (not always 100% correct), etc.
Thanks for the detailed feedback, and for playing!!