Play game
Sweep !!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #84 | 1.677 | 1.875 |
| Aesthetics | #102 | 1.565 | 1.750 |
| Overall | #109 | 1.495 | 1.672 |
| Gameplay | #110 | 1.453 | 1.625 |
| Theme | #124 | 1.286 | 1.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.






Comments
Good Game.... I rate it , Please Rate my game
Minesweeper already has procedural generation to make the levels. The dice doesn't really add anything to the design. You could have easily made the number of mines be procedurally generated without showing the dice, and that would have been the better design choice.
Exposing procedural generation, which is typically hidden from the player in most games, just puts extra clutter on the user interface and makes it a little harder for the player to grasp all of what's going on in the game. That's likely not a problem with this game, since it's Minesweeper and many people already know how to play, but you could easily see it becoming a much bigger distraction in a different kind of game where the player doesn't start with a certain level of familiarity.
Take it out. Fix the bugs. Start with a clean implementation of classic Minesweeper, and then experiment with some different twists. A great example to follow is Dragonsweeper.
Classic Minesweeper. Just buggy. The tiles display the number of mines incorrectly. The window doesn't adjust to the screen, not to mention there's no full-screen mode. The dice roll simply sets the outcome.
You could add rules and controls to the game description for those who haven't played Minesweeper.
There's no leaderboard.
Thanks a lot for playing and taking the time to leave feedback — I really appreciate it! This game isn't meant to be classic Minesweeper, but more of a twist on it, where a dice roll determines how many bombs get placed each round. The correct number of bombs is placed, but because the board is visually boxed in to match that retro Minesweeper feel, it can sometimes look like there are fewer bombs, especially if a few end up out of view. The fixed window size and lack of fullscreen were also intentional — I wanted it to feel like those old Windows games. I totally get that not having a “how to play” section makes it harder to understand, especially for new players, and that’s definitely something I plan to add after the jam. I also wanted to include a leaderboard but ran into some engine issues that made it tough to pull off in time. Really appreciate you pointing all this out — again thank you for taking your time to rate my game !!
Nice game... Rated your game, we are waiting for your rating...
Love the art theme!
Art theme is awesome! Nice thinking. Maybe bombs can be dices and exploding them could have different effects depending on the dice.
I thought about that actually, but due to the time limit i couldnt made it so i scraped that idea and made this
Windows yells at me when I try to download this. Can you upload it as a .zip file please?
I've added a .zip for the game. be sure to check it out !!
i enjoyed it , don't forget to rate our game
Loved the result, keep creating!
A Classic Game With A Dicy Twist. Clever idea I must say. It was refreshing to play something like that in the midst of a lot of fast-paced casual games in the jam. Good work, keep it up.