ooh i like the style of this! i'ma a sucker for pixel style and this has a really fun one, a fan of the lanky monkey with big head and ears. the immediate start of just text exposition with no sound feels like it could be more engaging and make a better first impression (the preface is not very memorable to me sorry) but after that things look and sound great! i did accidentally skip the tutorial by reading half of it and testing out the second line before i'd read the rest, maybe something to keep in mind.... i also wasn't sure what to do after i'd bought something, feel like you could've re-used the green text on the floor there even as just an arrow or something. money goes down weirdly slowly.... makes it a bit harder to budget. i feel so broke in this game.... everything so expensive so i get super focused on trying to collect the money before it disappears which i think is a nice extra layer of something to worry about while shooting. and i'm pretty bad at it. the enemy spawns seem well placed because they really get in my way. it's a nice challenge i'd probably spend more time trying to overcome if i wasn't trying to get through more games for voting rn... i like that the pal abilities make sense for the person, like mudan relating to speed, and their sprites are rather charming.
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CDawgVA: World of Pals's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun & Game Design | #58 | 2.590 | 3.611 |
| Audio | #64 | 2.430 | 3.389 |
| Theme | #75 | 2.390 | 3.333 |
| Visual Style | #80 | 2.351 | 3.278 |
| Originality & Innovation | #99 | 1.873 | 2.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Recruit pals of CDawgVA to your team as you fight!
Did your team create the vast majority of the art during the 4 days?
Comments
I wanted to make a more immersive tutorial, one where it shows you each of the abilities and doesn't proceed until you do them (there's even code in the game for that) but as you can guess, time is a funny thing T-T
Yeah the money drain is uhhh kinda broken? It's supposed to lerp to the correct value instead of move at a constant rate, but I forgot to fix it after testing T-T
I'm glad you liked it, and thank you for the feedback! I wanna update it after the jam ends, so it's super helpful!
One of my Favorites so far, but im 100% sure you cant beat mouse! i tried like 3min straight shooting in her face xD but it was really fun, the weapons felt different, the music was good animations cute very good work :) i wish it wouldnt allow me to buy the same weapon twice, or upgrade my existing one if i buy it 2 times ^^
So, you can technically beat Mouse, but I accidentally cranked her health WAY too high before shipping (i was testing with an upgrade that gave you double damage and didn't properly account for it T-T) so that along with poor balancing in general leads to a really bad boss fight
I want to develop the game further after the jam, and I think weapon upgrades would be sick as beans in all honesty! Thank you for playing, and I'm glad you liked it!
nice to see you in another monkey jam!!!!! :D the polish is great, the little connor monkey is adorable, the sound design is mwah, i love how the portals spawn enemies and the difficulty is super engaging, great work all around!!!!!! one of my favorite games this jam!!! (◕‿◕✿)
Very fun classic vampire survivors like game!
The feel of the weapons was very nice, very enter the gungeon! Was that an inspiration? I wasn't sure where the pals came into it until I bought a Daidus!
There was an issue on one of the levels where I killed all the enemies but the shop didn't load. Other than that very cool!






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