I really liked it, the random bullet choice makes you changing strategies just in case and that feels nice usage of the unlucky them. The graphics are really good and I liked how the camera change and character flip helps understanding you are going to do the next action in that direction. The only thing I felt was that, after understanding a bit the game, it was difficult to lose so it lost the challenge in some way. Awesome work in general.
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Bullet Roulette's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #9 | 3.893 | 3.893 |
| Overall | #29 | 3.714 | 3.714 |
| Gameboy Soul | #34 | 3.964 | 3.964 |
| Quirkiness | #38 | 3.643 | 3.643 |
| Graphics | #42 | 4.036 | 4.036 |
| Secondary Theme Interpretation | #49 | 3.429 | 3.429 |
| Soundtrack/SFX | #60 | 3.321 | 3.321 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Bullet choice is randomized and you might get the wrong one at the wrong time





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