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A jam submission

Morgan's Path To Self ImprovementView game page

Building Healthy Habits Through Repetition
Submitted by sliphtrexInc — 7 hours, 25 minutes before the deadline
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Morgan's Path To Self Improvement's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Integration#10n/an/a
Impact and Engagement#13n/an/a
Playability and Fun Factor#14n/an/a
Technical Execution and Completion#17n/an/a
Innovation and Creativity#29n/an/a
Community Favorite#383.0533.053

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I like the game it’s original and carries a great message. There’s a lot of variety in the mechanics, and the graphics are beautiful! However, the lack of polish takes away from the experience a bit, especially the bugs and that loud noise when you lose (it actually made me jump, lol).

Developer(+1)

That's fair criticism. I think next time we'll need to focus more on art and sound design with a simpler concept. We kind of bit off a lot on this one. I'm not gonna lie, the noise made me jump the first time too! XD
That wasn't intentional, we just didn't have time to find a better sound.

Submitted(+1)

Fun take of the theme! 

There is a lot of minigame, where you inspired by WarioWare? 

Tips for improving the game:
- Work on making the minigames VERY intuitive as there are a lot of them, the player should know the controls and what he needs to do in a few seconds
- Maybe add a timer and make the minigame faster to add more energy!

Good job!

Developer(+1)

Thank you for playing our game and for the feedback!

We absolutely were inspired by WarioWare! And yeah, I'm not sure we were entirely on the same page with the mini-games so there is some lack of cohesion there (my bad as the design lead). The timer is probably a good idea, but we were trying to make it feel more laid back and casual and figured adding a timer would make things feel rushed and potentially overwhelming. Maybe something to show time moving for a sense of urgency without actually showing how long the player has left?

Submitted (1 edit) (+1)

Never mind, I got it. I’m supposed to help the three people cross the road. It was really hard. :) Interesting game. It feels a lot like the daily stress of life.

Developer(+1)

Yeah, we need to focus on art more next time X) It was supposed to be helping an old lady with her groceries, but we only had 1.5 artists and 1.5 programmers (myself being the .5 on both). We were trying to make it feel like daily life in the sense of "time flies when you're having fun". We wanted to have tasks that you choose to do go by quickly, while tasks that you have to do like going to work or doing laundry take longer.

Sorry, I didn't get to see the original post. I've been busy with work and spooky season adventures.

Submitted(+1)

Wow, really good job! It must've taken a lot of work to get all these minigames together, really well done. I was locked it because i wanted to see them all :)

Developer

Thank you so much for playing!!

We originally wanted to have an entire 19 mini-games, I think we ended up with a total of 12?  We were trying to knock out one mini-game a day at first but some ended up taking much longer than others. Also, since we all have different schedules and different availability it became a struggle to get all our work integrated at the end. Definitely something we'll try harder to account for next time.

Submitted(+1)

I like the minigames!!! the art style is cool!

Developer

Thank you! It was definitely a team effort.

Submitted(+1)

Loved the mini games, super fun and chill and kept me hooked, even if some parts were a little confusing to me

Developer

Thanks for the feedback! I'm glad you had fun with it. I definitely would've liked to make the mini-games a bit more clear overall, but tutorializing everything unfortunately didn't make it in before the time limit.

Submitted(+1)

Love all the mini games you put in! It made me want to keep playing and tried all of them ^^

Developer

Thanks so much! I feel like some minigames were a bit more confusing than others since I wasn't able to properly tutorialize everything. But I'm glad you had a fun time with it. We definitely had a lot more minigames that we wanted (a whole 19 games at the start). May be something we work on more in the future if people enjoy it enough.

Submitted(+1)

A very good game I liked soo much the micro-games type wario ware, the slite was so cool and its related with the topic. But one thing to improve is that apear the time for all microgames in a place and put a minimal instruction of what i have to do i fell a little bit confuced in this thing. Howether in general vey fun

Developer

Thank you for the feedback! I was considering putting instructions for each microgame in the levels but time got the better of us on that one. The reason there's no timers is to focus on completing tasks more than the pressure to complete them. I figured seeing the time tick down might add too much pressure to what I was otherwise hoping would feel cozy.

Submitted(+1)

Very Good game, not flashing and in your face. just comforting and relaxed.

Minigames are super fun!!

And very true to the theme.. Excellent work!

Developer

Thank you! It was important to us to have a game that felt fast-paced without feeling panicked.

Submitted

Ran into a lot of issues figuring out what to do. Some technical issues. I'd love to see the list of activities expand a ton and liked the gameplay loop!

Developer(+2)

We originally had intended for there to be a whopping 19 mini-games and I was hoping we could make about one a day, but as a two person team that became a 3 person team that quickly became a bit out of scope. I'm not sure what the rules are about working on this game after submission, but this definitely feels like a project I'll come back to in the future. I even saw somewhere a gamejam where you're just editing and improving on a game you already made so that could be perfect for something like this.


I also wanted to have little blurbs on each level that explain what to do like "spot X mistakes" or "bring grandma her groceries", but alas timing got the better of us there too. That will definitely be the first improvement I make to this game even before making more levels.

Submitted

It's giving wario ware! the mini games were so much fun and engaging! It fits the theme and the controls are very intuitive.