This is one of few fully polished and complete entries Ive played in the jam. The levels are pretty straightforward but there is a good amount of content. One critique would be the inability to predict what is below a ledge which was sometimes trial and error for a small amount of levels with hazards below. Graphics and music were also decent and fits very well in a gameboy game.
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Temple of Misfortune's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #6 | 4.033 | 4.033 |
| Soundtrack/SFX | #7 | 4.200 | 4.200 |
| Overall | #9 | 4.000 | 4.000 |
| Graphics | #9 | 4.533 | 4.533 |
| Gameboy Soul | #20 | 4.133 | 4.133 |
| Secondary Theme Interpretation | #39 | 3.567 | 3.567 |
| Quirkiness | #49 | 3.533 | 3.533 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
The idol brings the player misfortune whenever they are holding it, so you must return the idol back to the temple to rid yourself of the curse.







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