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A jam submission

Temple of MisfortuneView game page

Puzzle Platformer for GB JAM Sep 2025
Submitted by DankNStein — 1 hour, 11 minutes before the deadline
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Temple of Misfortune's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#64.0334.033
Soundtrack/SFX#74.2004.200
Overall#94.0004.000
Graphics#94.5334.533
Gameboy Soul#204.1334.133
Secondary Theme Interpretation#393.5673.567
Quirkiness#493.5333.533

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
The idol brings the player misfortune whenever they are holding it, so you must return the idol back to the temple to rid yourself of the curse.

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Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
Submitted (1 edit) (+2)

This is one of few fully polished and complete entries Ive played in the jam. The levels are pretty straightforward but there is a good amount of content. One critique would be the inability to predict what is below a ledge which was sometimes trial and error for a small amount of levels with hazards below.  Graphics and music were also decent and fits very well in a gameboy game. 

Submitted(+2)

This was a banger! I absolutely loved the audio design, visual style, puzzles and overall approach etc. Super strong execution here y'all! My only nitpick is that I had a hard time with there not being enough contrast between some of foreground and background elements. Two quick examples: 1) during the ruins stages it looks like your player is floating above the ground without an outline on the floor depending on what's behind you (the screenshot here on itch shows this well) and 2) arrows in the temple stages appeared to disappear into the brick background due to not enough contrast. Thanks for making and sharing your game.

Thanks so much for playing and for the kind words!

RE feedback: I know exactly what you mean about the ruins floor tiles! And I agree, the contrast definitely needed a bit of work in places. I had planned to fix/tweak those kinds of things, but the ending took a lot longer to make than I had planned and we just ran out of time!

Viewing comments 22 to 21 of 22 · Next page · Last page