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tat: tabletop audio tool

A desktop app for easily controlling music and sfx during your tabletop RPG sessions · By ⚫️ PARADISO

[WIN|0.5.6] Paused sounds get an invalid playback position

A topic by ReEvolve created Oct 03, 2025 Views: 46
Viewing posts 1 to 1
(4 edits)

(Edit: the problem occurs for all sound types, not only global sounds)

Steps to reproduce:

  1. Add a sound (default: local sound, manual trigger, not playing, looping, not muted). 
  2. Save project
  3. Re-open project

Expected behavior: Playback position should still be at the start of the sound since it wasn't played yet.

Actual behavior:  Playback position is set to an "invalid" position. The playback bar is clipping outside of its box.

After saving, before reopening the project:


After re-opening the project:


Notes:

  • The problem also occurred with tat v0.5.5 (unfortunately I missed that paused sounds do not save their playback position correctly when I reported it working before).
  • The problem is unrelated to the fact that the sound wasn't played before. It also occurs when the sound was played and then paused before saving and re-opening the project.