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A jam submission

The Bell Rock LighthouseView game page

Build the famous Bell Rock Lighthouse in a beautiful and calming world.
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The Bell Rock Lighthouse's itch.io page

Results

CriteriaRankScore*Raw Score
How it looks#14.3234.500
Educational value#23.6833.833
How it sounds#23.8964.056
Innovation#83.0963.222
How well the theme was used#103.3093.444
Fun to play#292.1352.222

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

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Comments

Submitted(+1)

This is simply gorgeous. I want this experience in a picture frame on my nightstand....

Developer(+1)

Thank you sharkgeek, really appreciate that. Really loved you game as well, the humour was spot on.

Submitted(+1)

As it stands it was a beautiful visual representation of the hardships of what those people go through to get all the construction done. Loved seeing the use of some of your known talents in the game like the books but this was visually stunning and I have high hopes when you get the game play loop where you want it this will be yet another fantastic edition to your JernJam AAAAAAAAA games that yall both always pull out of the bag. Love how you made it feel really isolated and the design and assets look amazing. Cudos again! 

Submitted(+2)

I do not understand how you guys pull off this kind of quality in only 2 weeks.

There's levels to this game dev thing and you guys are at the top for sure.



I was genuinely speechless when i saw this on screen effect on the camera after it went underwater.

I like how it world actually "feels" so alive. there was a moment where the entire island was drowned by the waves, but the npc's were on a boat so they didnt "die" and after it was done, they started building a track.

For some reason it makes me think of those cozy building simulator games that are quite popular these days, good job folks.

Submitted (1 edit) (+2)

Gents - I have utmost respect and a lot of love for you guys, but I have to be honest, I'm disappointed that it was more of an interactive experience than an actual building game.. I think you spoiled us with last year's game!

But looking at this, and seeing how you've used the assets and how you deployed the skillbase you have, the scene, environment, the atmosphere..  it's not too difficult to imagine exactly what type of game this could become. I'd really love to play that. Honestly hope you make it.

With that said:

- It sounds awesome; really pretty music, well chosen sound effects, great atmospherics.

- It looks amazing: I mean, it's you lads so.. that was a given - but it does look lovely. Great work on all the models, I loved watching the timelapse of the building. The waves went mental and at one point and there was some crazy rain, it was cool. Splashing effect on the screen was neat. Water was very lush, waves crashing against the rocks looked great. Map + book:  very very cool, ridiculous to be honest. And speaking of the map.. really liked all the nods to community members, was a neat touch.

It was nice having the shortcuts to focus on the important areas but I would have liked to have a free-cam to kind of float about on my own.

Good luck with the progress!

Developer (3 edits) (+2)

Hey Kilted, thank you for taking the time to try the demo and for the feedback. I can't find fault with anything you say and get where you are coming from and no-one is more disappointed we weren't able to include the actual building side than Chris as he put a lot of work early on on that side but reluctantly agreed to focus on other areas to deliver a more coherent product. This year we made the decision to focus on the theme and making a proper educational experience as these were definitely areas we have not ever really covered before in games, certainly didn't want to do another racing game. About halfway through it was obvious we weren't going to be able to get everything we wanted done, which is a shame as Chris had the cranes working lifting blocks into place, so we knocked the RPG side on the head to focus on the experience side. It was a hard choice but you have to be realistic with only 2 weeks. We are working more on the project this week and have already included a free camera so you will be able to explore the scene much more. For me this period after the jam is the best time, the pressure is off, you have more time to get things write and only the self inflicted pressure to get things done. 

The plan for the game is to require the player to actually construct the lighthouse with the reward being able to see it working properly. We have most of the assets done for the complete tower, more of which you will see after the voting is done, as well as the working cranes etc.

For us one thing we also try to do in these jams is use them as a way to test ideas that we could use in our main project and this year we got a lot sorted on that side an am looking forward to implementing the,

Anyway again thank you so much for your feedback and we look forward to putting out an update after the jam.

Developer(+1)

Thanks Kilted for the comments :) Yeah just ran out of time to get the proper building in with one thing after another. This game was a LOT more complicated than last years, which was just basically a car driving along with lots of bells and whistles layered on top. This project has so many systems. I have fully working cranes and winches of various types that lift and place the blocks that never made it to the build. Got full IK characters operating all the various bits again didn't make it, and the list goes on and on, was a frantic dash to get it actually building anything but you can't be as annoyed or frustrated as I am that the core fun element isn't in this version. I blame the artist again :) with his never ending lists of it would be nice if we could do this and this and this :) Hopefully by the awards night there will be a much better version available.

Developer(+1)

@Beautiful mind games We found why it didn't work on your graphic card and will post an update after the jam voting is over. Thank you for giving it a go though.