Play game
Infinite Wellspring of Perilous Hope ✨ Mahou Shoujo Eiko!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Interpretation | #19 | 3.266 | 4.000 |
| Magical Girl Concept | #23 | 2.858 | 3.500 |
| Originality/Creativity | #26 | 2.586 | 3.167 |
| Overall | #27 | 2.381 | 2.917 |
| Engagement/Fun | #30 | 2.041 | 2.500 |
| Presentation (Aesthetics, Audio, etc.) | #33 | 2.041 | 2.500 |
| Gameplay Polish | #34 | 1.497 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
You play as Mahou Shoujo Eiko, a magical girl
Which theme(s) do you pick?
Snake Eater
How does your game fit those theme(s)?
The final boss of the game is "the serpent", which you consume to save the world
If you follow any of the optional challenges, elaborate as you like.
Fission Mailed was incorporated into a cutscene before the final boss, the secret superweapon is the power of casting with hope and friendship instead of hatred
Were the assets for your game made during the jam? Elaborate as you see fit.
Almost all assets were bespoke and made for this game specifically. The few exceptions: The 3D-model for the classroom render was premade, some icons were premade, and the spritework for Juthabel was taken from a previous game project of this team.
Leave a comment
Log in with itch.io to leave a comment.





Comments
I really like that it felt like a dramatic final chapter. I think mixing 2D sprites with a 2D environment was cool. And I also really liked Juthabel. But I think some more audio feedback from casting the spells and from taking hits would've been nice, though.
I've just finished, and I must admit that the story got to me.
I felt like I just entered the final arc of a great story that I would love to see.
The tragedy of the characters and the situation seemed so hopeless that I was truly worried for their fate.
This felt like a true Magical Girl Story. If there are plans to develop this story further, please let me know, since I was truly invested.
And yes, there are some notes that I have about the project:
Making a sound when casting a spell or when hitting an enemy would be nice.
And my final thoughts are that:
Making a 3D game in such a short time it's really time-consuming and ambitious, but I can say that you have a great result here. Great job ^^
Thanks for the feedback!
We're very glad to hear that you enjoyed the narrative.
Yeah, SFX would have been next on the list if we had had a little more time, but alas.
As for the vertical spell, it's pretty useful in close combat if you're swarmed by many enemies, as the projectiles will start to home in on enemies if you're close enough.
This is maybe the most magical girl media I have seen.
Story spoilers
World-ending existential angst completely overturned by indomitable, (essentially-)baseless positivity (they didn't know it would work until it did).The MP replenishment mechanic was innovative. Made the task an active player action rather than the typical passive interruption of waiting for it to replenish itself.
Bugs: On one game, after the first flashback scene, the classroom background remained and I could not play further. On a different play, all controls became unresponsive after unpausing. I had to restart in both instances. Finished the game with no other issues.
I like the art style! I think the game needed some more work on the combat though!
Really nice mix of cool effects and gameplay that made me kept trying different things; also the story kicks off with a bang and kept me hooked. Overall very fun!