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A jam submission

BaumgeflüsterView game page

Cozy Detectiv
Submitted by TheWhiteShadow — 3 days, 11 hours before the deadline
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Baumgeflüster's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Interpretation#252.9463.125
Presentation (Aesthetics, Audio, etc.)#282.2392.375
Originality/Creativity#292.4752.625
Gameplay Polish#291.7681.875
Magical Girl Concept#302.4752.625
Engagement/Fun#311.8862.000
Overall#322.2982.438

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
On her adventure, the protagonist meets a small furry tree spirit who gives her magical powers with which she defends his tree from evil spirits and other dangers. There's a classic association with fluffy new clothes that are associated with magical and superhuman abilities.

Which theme(s) do you pick?
I have tried to adaped every main theme in some way.

How does your game fit those theme(s)?
Sons (Children) of Liberty - The world takes place on a series of flying islands (currently only one), which suggest great freedom. Snake Eater - The tree around which the story revolves is infested by a snake-like demon. Guns of the Patriot - There are several Danmaku sections in the game where the protagonists and enemies shoot magical projectiles. Peace Walker - The protagonist tries to restore peace in the village, which the tree threatens. Phantom Pain - The story features evil spirits that attack the tree, inflicting pain. Rising Revengeance - The revenge of the imprisoned entity in the tree who tries to escape.

If you follow any of the optional challenges, elaborate as you like.
No

Were the assets for your game made during the jam? Elaborate as you see fit.
Most Assets. Excluding some Textures, Music and Soundeffects.

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Comments

Submitted(+1)

Salutations!

Let me say that I was surprised by how much of the story you've managed to fit into the game, truly impressive.
The open world map was also a novelty. Really immersive and fun.

I've played for a long time, and I don't even know if I saw everything that I could see.
Also I didn't think there would be a Magical Girl Transformation, which was totally a plus!

The story is interesting and engaging. At the end of my playthrough, I was invested in the mystery, and even though I could not solve it, I had fun gathering intel from all the characters.

The Ship section before the Tree Town was fun, and I was kinda expecting it to reappear at some point.

I couldn't find anything else to do after showing every character the scale and asking about the mines. I got the key, but I couldn't find where to use it, I think because there are no mines in the game.

The character model for the protagonist, I can see is detailed, and it was made with passion and love for the project.
And the overall aesthetic made me feel like I was playing a Demo for an upcoming Xbox Classic game that was on an Xbox Magazine Demo Disc.

And of course, I have some notes about my experience:

  • The open world controls are a bit stiff, and trying to jump when walking got me stuck most of the time. Even after getting the Magical Powers, I had a hard time getting into the floating island where the Scale was.
  • On the other hand, the ship controls were slippery. In those types of sections, a more precise and accurate movement makes it more appealing for the player. I had no problem in that section, but still.
  • Wish there were some sort of way to see previous dialogue. I found myself forgetting the instructions, but when talking again with the characters, there would be no dialogue at all.
  • Music and Sound effects were disabled by default, and when trying to adjust them in the main menu, but once in, game, they were too low, and I couldn't find a pause menu or adjust them once the story started.
  • And lastly, I think some sort of indicator of where to go in the UI would absolutely help a lot. I got lost and disoriented while searching for characters. Being the map the size it is, an arrow or a pointer that the player can see through walls that indicates where to go next would be nice.

My final thoughts are that:

This is truly wonderful. The atmosphere, the world building, the dialogue. As someone who likes to explore and interact with everything I can in-game, I really appreciate that you've gone through the effort of making dialogue for most of the NPCs in town. Even if it was brief, it helped the game feel more alive.

If you happen to revisit this, as the Mayor's Dialogue implies, I will be happy to play it again.
Great Job! ^^

Developer(+1)

Thank you so much for this phenomenally detailed feedback. It’s a real incentive to keep working on it. The key you mentioned would have been an alternative route to the priestess. Some of the things you’re rightfully missing, like a quest log, inventory, or a map navigation feature, or even a continuation of the ship scene, are unfortunately all things that have been cut for the jam. The transformation scene tooked me almost a whole week alone in a 4 weeks jam, whatever had gotten into me. But I’m still motivated and happily working on the game once the voting period is over.

Submitted(+2)

Any chance are you going to release an English translation? :)  I played for a bit till on the island with houses and the shrine tree but didn't really understand what to do haha!   Oh and technically your game has nudity so beware the Jams rules haha! (Just a texture swap would help)  

Developer

The Game has an option to change the language. It should choose english as default but wasn’t. The new version should fix it. And just dont mess with the camer aclipping.

Submitted (1 edit)

I'll give it a shot again 😊 And never say to never do or a gamer will always do 🤣  Soon as I started it up i was like "Is this a porn game?, are those porn game models?" 🤣 

Developer(+1)

What?! All models in the game were lovingly 🥰 handcrafted by me just for this jam. Its a cozy waifu game. Not Porn, how rude 😥^^

Submitted(+1)

Haha those are not mutually exclusive :P  I played or a bit more in english too! Just noticed a glitch where if you have a controller plugged in WSAD breaks. And they are good models good work :)  If you ever need more animations on the quick though you should look at Mixamo!