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Detritus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art & visuals? | #2 | 4.125 | 4.125 |
| Narrative? | #2 | 3.500 | 3.500 |
| Audio? | #3 | 3.625 | 3.625 |
| Mechanics & gameplay loop? | #4 | 3.375 | 3.375 |
| Overall enjoyment? | #4 | 3.375 | 3.375 |
| Adherence to the theme? | #6 | 3.250 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Great art and fun idea.
Please list all members of your team for this game jam.
Adam Butler, Hope Butler, Kane Warner-Simpson
(Optional) Feel free to describe how your game relates to the jam's theme.
Dornails the goblin takes out the trash, a very mundane task, and gets sucked into another dimension where he must clean for the fate of the galaxy.
(Optional) Provide source code if you'd like the opportunity for feedback.
https://github.com/Shovelz/Detritus
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Comments
This was definitely one of my top games in the jam and I do NOT play platformers!!! The graphics were awesome! It felt really on-point for our theme. I think some of the enemies boxes were a bit large, but again that could be skill issue. awesome submission!
Thank you so much! I'll pass the compliment onto my sibling that did the art, Hope. They handpicked the color pallete and I think that's what really ties the art together. The hotboxes are a bit large lol, its definitely not a skill issue. Thank you for hosting the jam, it was lots of fun and I cant wait till the next one!
Sorry, I couldn’t stream your game. OBS display capture didn’t cooperate. The game’s hard but looks great.
I was unable to play it, even as somebody using a Linux/Chromebook.
Yeah sorry about the web build, I managed to get it running locally, but it wouldn't work on itch.io for some reason when I uploaded it. I really enjoyed Teddy's Market btw!
Great pixel art! The controls were a little wonky, and I somehow entered a state where I was just moving the camera? But some real promise there!
Thanks! Did you alt tab out of the game when it was starting up? Currently theres a bug where the OpenGL context gets lost when window switching, and I didn't have time to separate render and update logic, so the player just falls through the world and the pause screen comes up.