It took a bit to get used to but it was really fun! Keeping track of everything was slightly difficult but that's just a skill issue for me. I wouldn't mind just a few less asteroids.
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Slaughter them's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #44 | 4.200 | 4.200 |
| Visuals | #249 | 3.700 | 3.700 |
| Overall | #261 | 3.500 | 3.500 |
| Enjoyment | #452 | 3.100 | 3.100 |
| Theme | #514 | 3.000 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Love retro style games. I really sucked at this one though, but thats just a skill issue on my part. Controls make sense and it is a nice little challenge to both avoid obstacles and make sure everything is taken care of.
I like the very retro arcade game style visuals for the ship and asteroid, and I'm always a fan of resource management games. I did encounter a few situations where asteroids would spawn in such a way that it made it nearly impossible to move around them. Maybe make it possible to move on the X axis too?
Like the idea of the active gameplay combined with the resource management -never seen it before, usually its one or the other at the same time haha
Really neat game!
Didn't understand whether it's possible to beat the game; only noticed that "signal" gets filled, but it seems just based on how frequently you kill the crew. If it's infinite, the simplest improvement would've been to display player's time in the end, so people could compare who managed to survive longer.
yes, your right. i didn't get to add it but i thought about doing a highscore. the "signal" is your crew calling for help if you kill too many people at once (in the game you just take damage, but i wanted enemy ships to spawn wich i didn't get to add) i know everything is poorly explained, but thanks for playing anyway!


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