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Having trouble with something

A topic by Kenuda created Oct 06, 2025 Views: 566 Replies: 2
Viewing posts 1 to 2

I'm trying out the legacy build, seeing if I want to purchase the game. I've had some problems thus far but, not anything too bad. I have one large issue though. How do I actually enter the tavern? I see a bunch of portraits inside it but, I can't for the life of me figure out how to actually enter. Clicking on a lot of the portraits does nothing but circle the building.

Other than that I have a few small critiques, though I don't think it's anything new from what others have noted. If something I've listed here is actually covered in the game and I just missed it then, please forgive me for my tone and ignorance.

So far the writing is pretty good, if um... ridiculously long-winded. I love the characters but, it honestly does feel like some of the dialogue is just unnecessary. For example, a good bit of the bickering amongst the amateur adventurers that are at the tavern just feels like a chore to get through. Even though it does a great job of setting up the characters, showing us their personalities and relationships towards one another, and I love each of them, it's still all way too much. I think the biggest suggestion I'd have is a bit of writing advice (which I know is completely unasked for so, my apologies): Not every character in the party needs to respond to everything. Cutting down on some of the characters' responses would go a long way towards addressing the issue.

There needs to be a proper tutorial for what each of the symbols is. It can be as simple as highlighting each of the symbols on the map as you walk out of the Captain's Quarters, or even just giving us a list of what each symbol does, but it definitely needs to be more than what it currently is.

I'm collecting all of this stuff and I have no inventory to access any of it. Some of it seems to be actual equipment, while some of it seems to be trade goods, sellables, resources, and more? I'd love to have some way of looking at my inventory to see what I'm actually collecting.

An Esc. menu would be good too. Just something to let us access the options and have a way to exit the game. Alt + F4 is not a proper way to close a game, and over-use of it can actually hurt the files. It's an emergency shutdown for the current program and it's not meant as a go-to for closing your regular work.

Developer

Hi Kenuda,

Tavern: You can't enter buildings in-game. Talking to NPCs is handled by clicking on their portrait-icons. If you can't get to an NPC via left-click, then that NPC is strictly decorative and has no quests or dialogue for Captain Hale. All the characters that can be interacted with can also be reached via left-click.

Writing: Yeah the writing is a bit wordy in some places. We were afraid there'd be too little of it, so we might've gone overboard a bit. Given the feedback since then, we've figured out the sweet spot is about 2000 words per dialogue. Jeoffrey's crew on the other hand was written early on during production, and their conversation is 35,000+ words. There's options in there to skip ahead though, so you can use those to wrap up the convo much earlier.

Tutorial: Thanks for the suggestion, I'll add that to our to-do list! Maybe some kind of  interactive pop-up to explain what each of the icons does.

Inventory: It's sealed until the party gets to Fort Ninevus (which we're working on atm). The early game is basically a visual novel. Then it turns into an RPG later on with equipment, itemization, party management, crafting, and combat.

ESC Menu: We added a specialized icon next to the floppy disk ones in later builds (it's not in the Legacy one yet), that lets you exit the game and return to the main menu. But full inventory access will be granted once we're done implementing the other RPG features, so players will be able to save/load through there.

There's a bunch of other features we plan to add to the game and will be rolled out in gradual updates.

Thanks for the feedback tho, it's much appreciated! :)

I appreciate the response! Thank you for letting me know about the NPCs in the tavern being decorative. I was very confused since it seemed like I had picked the lock on the door but, was unable to enter. Maybe a clickable icon on the door that then opens up a window with portraits of all the interactable characters would be a suggestion? That way we know for sure who is actually interactable.

Good to know about the inventory! Thanks again!