Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

GwumbusView game page

How many lives will it take to defeat Death?
Submitted by Asura, Riki_17, LoFi Boi — 1 hour, 4 minutes before the deadline
Add to collection

Play game

Gwumbus's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#1723.9133.913
Overall#1833.6523.652
Enjoyment#2023.5653.565
Theme#2343.6523.652
Creativity#3553.5223.522

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

Killed by first boss in under 10 seconds. 10/10.

Submitted(+1)

Go Gwumbus! I only got Gwumbus killed 4 times, hope that's good. The idea of getting more health when you die is great! This game could definitely scale with many more fights that get increasingly more difficult. I had a blast taking down Death himself! 

Thanks for previously checking out my game, 9 Lives!

/jam/jamsepticeye/rate/3937771

Submitted(+1)

No one stands above Gwumbus. Well done! Loved the 2nd boss, though it was very difficult to tell when the first guy would do his sword attack (or atleast i dind't notice any indicators). Would be cool to see this game expanded in the future as the UI and animations were really pretty!

Submitted

So, if you accidentally click on MainMenu (very easy to do) your progress is lost. Maybe try positioning that button elsewhere. Also maybe some faster road to boss after respawn would be nice :)

Submitted(+1)

I really like the pixel art designs you've got going. It's a challenging game, but that's kind of the point haha. Perhaps upgrades (besides the hearts) could benefit the game even more! But I really liked this entry, it felt like a game I could find on Steam. (❁´◡`❁)

Submitted(+1)

NOBODY CAN DEFEAT GWUMBUS!!! 

In all seriousness this was a nice little experience! I think with the first boss it was really hard to anticipate some attacks. When it swings its sword, there don't appear to be any warning signs. I still managed to beat it after 7 tries though, pretty fun boss battle! Contrarily, I feel the second boss was much too easy and I was able to beat it on my first attempt. I also didn't really find myself ever using the up or down swings. That being said, both boss battles were still very fun! This was an entertaining little game, great job to you all!

Submitted (1 edit) (+1)

Awesome! the first boss was a little hard to read and his contact damage hitbox felt a little bigger than his sprite, but I had a ton of fun, the bullet hell jumpscare from the second boss was really cool. The design for the first boss was stellar, really cool looking. I love gwumbus

Submitted

Really fun and challenging. I only don't like how the restart game button appears when I'm spamming attack after i die and it restarted the whole game without a warning.  But fun bosses overall

Submitted(+1)

Gwumbus the goat. Very cool boss rush game with awesome art! Would love to see this developed even further! Great Job!

Submitted(+1)

Each time I die reaper looks a bit more dissapointed :) Great game.

Submitted

Really great take on the theme and I love the art style! Would love it if you checked out our game as well!

Submitted(+1)

this is super fun! I really like the mechanic of getting more hearts each time you die! The art is absolutely gorgeous too! im no. 1 gwumbus fan

Submitted(+1)

A great idea that fits the theme really well. During my early attempts, I thought the screen wasn't going to have enough space for all the hearts I was going to need lol. 

Submitted

That's a clever idea and it seemed well executed

Submitted(+1)

Really great game ! It was a bit hard to know when i was hit though

Submitted(+1)

good job, The art style is cute, The game is challeging though, i tried many time but failed to the boss

Submitted

The first boss had me worried. The hitboxes on the boss and spikes felt bigger than their sprites, and the attacks didn’t have enough wind-up to really avoid. It felt unfair more than anything. But the second boss really saved the game in my opinion. Much more varied attacks that were telegraphed well and with tighter hitboxes. It took me a few attempts, but it never felt like I died from something that wasn’t my own fault. All in all, good music, cool graphics, fun little story (hate it when I die while taking a pee pee, and have to go kill death, so relatable). Overall, good scores from me.

I did encounter some funny bugs on the Death fight. In one attempt he went into overdrive and started doing two attacks at the same time? Another time he straight up went invisible whilst spamming fireballs? I dunno, at least I think they were bugs. They were a fun challenge though.

Submitted (1 edit) (+1)

That was a fun game! Definitely was a cool use of the theme! Also, definitely didn't take me 12 tries to beat the first boss and then 1 more for Death!

I don't like the fact that mouse was attack tho

Submitted(+1)

image.png Whoaa! took me a while to finished your game, but i love platformer action like this, that twist gaining more life every time you die, was awesome, plus that bullet hell section was perfect. goodjob in finishing this in 5 days :D

for concern. why you put retry next to the main menu. and attack on the mouse. I went back to the menu twice because of that lol.

Submitted(+1)

Cool! Second boss turned invisible when he was almost dead but I still almost got him but died and hit exit on accident while mashing the attack button haha. Love the art

Viewing comments 21 to 2 of 21 · Next page · Last page