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A jam submission

911, what is your emergency?View game page

Serve as an emergency dispatcher and save your city from a violent serial killer
Submitted by Hyperapta Studios (@hyperapta) — 1 hour, 8 minutes before the deadline
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911, what is your emergency?'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#2053.8183.818
Creativity#2863.6363.636
Overall#2883.4553.455
Enjoyment#3633.2733.273
Theme#8642.1822.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Loved the pixel art in this! Felt bad about the kids :(

Developer(+1)

thanks for playing!

Submitted(+1)

JOOOOOHNNNN WHWAAAAAT. i loved this SO much and would have played more of it. the mouse sensitivity was really high from elevator to desk, and i wish there was some more to explore, but this is SO polished for the time you were given!!! 

Developer(+1)

Thanks for playing! I do wish there could've been more to the ending and deeper interactions, but I'll follow up on this soon..

A few people have mentioned the sens so I might go in and lower it. I didn't have time to build a settings menu but that's probably worth changing

Submitted(+1)

the sens was a little jarring the first time, but i got the hang of it quick so it wasn't too bad!! i need an alternate ending where john is... able to have pizza with us. PLEAAASE. my bestie... my pookie..... ugh, i miss him already 

Submitted(+1)

very well done! the art style is wonderful and the story is very nice. my only very small comment  is that my sensitivity felt crazy high during the walk-around bits, so maybe a sensitivity setting? but i honestly didn't even mind too much. absolutely fantastic work. 

Developer

Thanks for the words! Yes I've heard that feedback and even felt it myself going back. I didn't have time to do much with settings for the game jam. I'm working through building a nice UI system atm so might incorporate that back.

(+1)

Hey I LOVE the art style do you have any tips of how you make the pixel look work?

Developer(+1)

thanks! I think for this scene specifically the filter I had applied made everything feel cohesive. And a small amount of film grain and lens distortion (a curvature effect). I used an asset pack for the office so I can't take credit for how that fits with everything.

Submitted(+1)

this was pretty interesting!

the theme was a little absent, but i see you've mentioned your time crunch in other comments already. Still, not bad


GG

Developer(+1)

Thanks! There was supposed to be more of a connection in the ending and reflecting on loss.

(+1)

A horror thriller with slow pace, immersive atmosphere and a bit of "safe ending" - good job. 

I was really impressed by the visuals and environment design. Might be the best part of this experience. Gameplay at times felt slow, but I understood that the game had to lean towards the eerie office vibe. I wasn't a massive fan of that ending, because I suspected John to be the actually killer, but for a game jam project this is really impressive. 

Best of luck with the future games! 

Submitted(+1)

What a fantastic game with great visuals and voice acting. Mind-blowing that you made this in 5 days. The game looks so polished.

Developer

Thanks man!

(+1)

Brother, this game was so good! i thought it would be super simple at first but this was impressive! also very unique angle being a 911 Dispatcher 

Submitted(+1)

Good work! Love the aesthetics of it.

Developer(+1)

thank you!

Submitted(+1)

I'm not sure how this game fits the theme of this jam but other than that it's amazing. The looks, dialogues and the overall vibe is great. Nice job!

Developer(+1)

I didn’t have enough time to make the ending better but it was supposed to be how death gives you the opportunity to appreciate life.. thank you! 

The game is amazing. Really liked the atmosphere and the dialogues. Written really good. Unfortunately I didnt get the final clearly:(

Developer

thank you! Sorry what do you mean by you didn’t get the final clearly? 

I don’t want to spoiler things to players, but my colleague ended up like that because of the guy, everyone is talking about, right? :D Or it was something different?

Developer(+1)

The former thought is correct. The ending had to be abrupt because I ran out of time. I hope to expand on it in the future ;)

Submitted

This is pretty sick, If Only it was longer, check out my game too?