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Graveyard of the Atlantic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #9 | 3.375 | 3.375 |
| How well does the game fit the themes? | #10 | 4.000 | 4.000 |
| Overall | #14 | 3.125 | 3.125 |
| Audio | #14 | 2.750 | 2.750 |
| Gameplay | #16 | 2.750 | 2.750 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #17 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
way more than 3 hours
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Comments
A real challange, the game is fun, but i coouldnt personally beat it, keep it up!
Cool game! cool aesthetic and music! Please, rate my game to!
Brilliant art and use of 3d. Good music, only issue was very limited time in the light so could only move a short bit at a time became painfully slow. Be good to see a wider beam and faster, still a great entry.
Thanks for the detailed feedback!
Like this game, but the goal is unclear. Also it makes me a bit dizzy
Thanks for playing, and for the feedback! Totally fair on both counts. This is definitely a first draft; hope to update after the review period.
Ooh, I like this one. Really hard, but the graphics are nice... when you can see them! Is it Unity or Godot (or something else)? I can't get spotlights to work on Unity's WebGL but the lighting you've got on this is really nice.
I assume it's godot, because of blue loading slider. It's possible to change godot loading sprite to custom image, what presumably was done
Thanks for playing, and for the feedback! I'm actually glad to hear that it's difficult. For a while it was definitely too easy.
The graphics question is interesting. It is Godot. This is my first attempt at exporting a 3D game, and I wasn't sure how the web version would work. The volumetric fog appears to have completely disappeared, which is a little annoying. Hope to play around with it more after the review period. Glad you like the lighting!