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Tread Deep's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #871 | 2.167 | 3.250 |
| Creativity | #910 | 2.167 | 3.250 |
| Overall | #928 | 2.000 | 3.000 |
| Enjoyment | #973 | 1.833 | 2.750 |
| Theme | #1069 | 1.500 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I see potential here, though you would have to make the vehicle more responsive - even if the floatyness is desired. Feels like a stretch for the theme too, I kinda see it, though it would have been nice to get some sort of upgrades after each death. You would have to rethink the level design then though. Visuals are good and above other games I rated yet. Solid work!
Thank you for playing. Gaining some new upgrades after each death is a great suggestion; it gave me ideas for new gameplay.
Good game with great potential, the vehicle wasn't very responsive. But sadly I dont see how it relates to the theme of "Death is an Opprotunity" so I have to dock points for that. However, if you flush it out some more this can be a really good game. Be proud of your work.
Thank you for playing. I will make modifications and improvements to the car later. The theme is that I want the car to be considered dead and sent back to the starting point if it hits spikes, but I feel like it hasn't been properly implemented. I will go back and make further adjustments later.
I do see the potential of a fun game.
The vehicle felt unresponsive. if you could tweak it a bit and make the environment much more interesting, I am sure you would have something good. Good work! Did give me the hill climb racing vibes.
Thank you for your suggestion, I will make changes later.