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A jam submission

dead meat!View game page

cook yourself into strange meals for weird people!
Submitted by Ruby the Shark — 6 hours, 47 minutes before the deadline
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Play restaurant experience

dead meat!'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3393.4024.167
Creativity#3393.5384.333
Enjoyment#4423.1303.833
Overall#4813.1303.833
Visuals#5502.9943.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Dope game! Always wanted to cook for Marceline haha.

Submitted(+1)

Was also quite confused in the beginning as I didnt' realise that I could pull the customer door (probably caused due to all other doors being push to open - maybe add some indicator or make this door pushable too? ). I got the hang of it, though. Didn't have a perfect run yet, but I think see the whole picture. Goood job!

Developer

I'm glad you liked it!! I definitely need to put a tutorial in if I work on it more but I'm glad you enjoyed!

Submitted(+1)

Super cool game! Was super confused in the beginning but I got the hang of it. I had a hard time trying to figure out different recipes but it was really fun just looking through different ingredients. I loved the customers too, nice dialogue. Good job!!

Developer

Thank you!! If I work on the game more I want to try to make it less confusing at the start, I didn't have time for a proper tutorial haha

Submitted(+1)

This one was really fun, I had a great time trying to figure out the recipes and also trying to poison the clients.

I spent a while trying to figure out the recipes and managed to make the Citron Crown Cake, and figured out that the vampire lady eats peasant meals. Other than that I couldn't cook anything other than salt shakes and slop.

The first thing I did when I booted the game up was immediately down a whole bottle of random pills and I was laughing the whole time. 10 / 10

Developer(+1)

I'm glad you had fun!! The recipes were hard to balance, if I had more time I think I'd want to make it more clear what makes what. I might end up expanding on the game in the future, who knows!