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Spaceship coordinator's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1 | 3.750 | 3.750 |
| Difficulty (The harder, the beter) | #2 | 4.250 | 4.250 |
| VFX | #2 | 3.000 | 3.000 |
| Complexity | #3 | 3.000 | 3.000 |
| SFX / Music | #4 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Length
Depends on how good you are, probably a few minutes
Team Members / Roles
I did everything, execpt the ambiance in the menu, which is from pixabay
Completion
I would have liked to add more and different types of levels and polish it a bit more, but I didn't have enough time
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Comments
There were some really tense moments, waiting between two spinning asteroids hoping that I wasn't a few pixels off. Cool idea, and great collision detection.
Nice clean looks and a satisfying challenge! After the first level I was thinking oh this is way too easy, but then after a dozen tries I still couldn’t beat the second. Well done!
The collisions felt pixel-perfect, as if the ship and asteroid were being compared as bitmaps. Is that how you did it?
Nice little game, very chill. The gameplay is very simple, yet very effective. I didn't find it too difficult tho, i'd love to see some more levels !
Actually very hard. I made a similar game once with procedurally generated levels.