Recently I've been working with some concepts and animation techniques. I wanted to do something mecha related for a long time, with fighting kaijus and fuck-machines, and now it feels like a right time.
Think of Evangelion, but pilots are constantly stimulated inside of their mechs
It could be an idler clicker. Fuck the pilot, keep her aroused to increase mech stats while it automatically fights enemies coming at her
Or a tactics with turn based combat? Use abilities and see, how monster attacks interact with the pilot (hehe, more tentacles!)
Or is there something totally different you would like to see?

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an Incremental And/or idle game could be cool, especially if you are both Upgrading the Robot... and maybe the pilot too? (idk im really into TF, so having the pilot undergo Breast/butt/etc. expansion to maximize pleasure for the Robot to run on sounds really great) Maybe it could also be a management game where you work on upgrading multiple Mecha and Pilots?
You could borrow heavily from this: https://iconoclast.neocities.org/Sonata%200.5e/Sonata%200.5e
If you focus a bit more on graphics and shorten the story elements, that would be pretty cool.
Social scenes that vary with equipment would be pretty awesome too.
Also, "suit" upgrade paths are the way to go, maybe similar to this (personal edition): https://tevazi.itch.io/release-the-hypnodrones
If you have multiple paths (chastity, f-machines, ...) that would make it interesting as well.
Keep it simple and modular.
Maybe an upgrade based game, like Burrito Bison, or Learn to fly?
Oh, a great idea! Haven't thought of it myself, but I like it a lot now. It'll be something small and simple though, don't expect a grand game~
I think an idle game could work well, but I just like idle games generally.