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A jam submission

When One FallsView game page

Enter the Void Corridor. One life, endless deaths, a chance to end the cycle
Submitted by Za-Read — 6 minutes, 41 seconds before the deadline
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When One Falls's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#10451.6672.500
Overall#10771.5002.250
Enjoyment#11261.1671.750
Theme#11291.1671.750
Creativity#11421.1671.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

just played and rated your game! the fighting mechanics could use a little bit of polish. as a 3D artist who uses UE I really appreciate you doing your atmosphere settings and good lighting! most newer game devs/ artists just do lighting with lights and completely ignore atmospheres~ so well done!  My team and I would love if you'd play our game Infinite Body Problem and share what you think with a rating!!! 

Submitted(+1)

Really interesting concept. I did like the combat but I felt like I should have done just a bit more damage with the base attacks. It would have been cool to have just some music or ambience going on as well. But overall really cool and I can definitely see this being fleshed out.

*I only played the pre deadline version btw to give a fair rating* :) 

If you have the time, I'd love for you to try our game.

Submitted(+1)

really awesome game I loved it!! Please check out my game if you get the chance!!

Submitted (1 edit) (+1)

An interesting game. I like the inspiration taken from Expedition 33 for the narrative/naming. The animations are very well done, however, you have some collision issues with your physics. I want to say... 60% of the time, my character is rocketed away from the enemy after two swings. Not only does this just make the fights incredibly tedious, but it can also get you killed in later encounters because the game just decides you get thrown over a hole. Also, having to start over COMPLETELY because of that, rather than just being able to pick up where one fell... as the name implied... was disheartening and caused me to not finish. Polish it up a bit and flesh out the mechanics/enemies more, and you'd have something great here. This is a lovely proof of concept as is, and I see real potential for it!

Developer (2 edits) (+1)

Yeah, the game lacks playtesting, so it’s only easy for me. It takes me about 2 minutes to finish. This game has a broken magic skill that can kill 5 enemies at once after 2–3 magic shots. The basic attack cycle is only two moves: pulling your self toward enemy and knocking you back, because I wanted a sawing effect when swinging the giant sword.

Basic attacks are mostly used to farm AP, just like in Expedition 33. But the efficient way to deal damage is through magic and ultimate, not basic attacks (you know where I took this concept from). The good news is that the ultimate can solve all problems. Its damage is high and it has an AoE effect. To be able to use the ultimate, you only need to hit 10 enemies with magic. For instance, if you hit 5 enemies at once with a single magic shot, you'll gain 5 SAP. After accumulating 10 SAP, you can press Q to unleash the AoE ultimate while fully recovering your HP. Both magic and the ultimate also grant you invincibility.

Since your HP is constant at 100 and enemy damage is constant at 30, you can finish after just 4 attacks. I also forgot to mention that you can block and parry. Yes, parrying grants you AP, just like in Expedition 33.

Submitted (1 edit) (+1)

Oh okay, interesting. I wasn't aware that the magic projectile was able to hit more than one target. So I guess grouping everything together, then hitting them with the forward E spell blast would be the best way to clear encounters, huh? It was a good game overall!  And yeah I figured out the parrying, that was a nice addition, though I didn't use it that much, admittedly. 
I can definitely see the core aspect of what you're aiming for here, and I think you could have something really cool and unique on your hands with more time :)