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Spam hunt's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #5 | 3.667 | 3.667 |
| Polish | #6 | 3.833 | 3.833 |
| Audio | #7 | 3.667 | 3.667 |
| Overall | #8 | 3.694 | 3.694 |
| Theme Implementation | #10 | 4.167 | 4.167 |
| Special Object Implementation | #11 | 4.000 | 4.000 |
| Visuals | #25 | 2.833 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
you are hunting cans of spam, ALOT of em.
How did you add the special object?
you are a cat.
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Comments
I absolutely loved the idea you were going for, however, one thing really sucked the fun out of this game for me. The game DESPERATELY needs a limit to the amount of spam that can be spawned at once. This causes several issues which I will list below:
1- Turn the game into a idle game: When I first started playing, I really liked that you had to zone out the spam to prevent them from reaching safety. But, since the entire screen quickly becomes covered by spam on day 2 (with no spawn rate upgrades btw), any form of strategy becomes unnecessary since you can just randomly walk around and catch spam because there is so many of them.
2- Make the spawn rate and mega spam upgrades completely useless: As mentioned above, the entire map is filled with spam even without any upgrades, so there is 0 reason to make the spam spawn faster. If a spawn limit was implemented, you could make the spawn rate upgrade also increase this limit so you could still get the low fps chaos which I assume was intended from the <5 fps ending. The abundance of regular spam also make the mega spams irrelevant since it's just faster to run around and collect spam instead of wasting time killing mega spams.
3- Make the sfx really annoying: When there are spam everywhere, all you can hear is the gasp sound and the nom nom nom sound getting cutoff and starting over constantly which gets deafening after some point. This is a real shame because I think the sounds are actually lovely when they are not being spammed 24/7.
That being said, still, I enjoyed the core of the game. Props to you for managing a game jam alongside a full time job!
Hey! thank you for your feedback! I tried my best to balance the game since it actually was too hard to play at first, but it effectively ended up too easy! my significant other suggested that when your framerate becomes < 5 you win the game, but it doesn’t really fix the problem since as you said, the strategic “roguelike” element is lost in the cheer number of spams lol. I don’t really know how to fix it as of now though but don’t hesitate to pitch ideas! ^^
re-reading what you said actually gave me an idea. I’ll see if I can implement it smartly but one upgrade could raise the maximum amount of spams, and it could then start at say, 100
Usually i dont like the games like that, but this one is just so well made. I absolutley love the SFX! So cute! I've really enjoyed this one! Great job!
Thank you so much! I usually don’t like games like that neither not gonna lie, but I really wanted to make a game with actual cans of spam in it hahaha
So cute, and that nuam nuam nuam sound! lol
all the sounds are made by me and my SO hehe we had fun
Nice game. Wonder why you did not upload any cover image. I loved the kachiing sound
I just don’t have one yet! but I will upload one