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Cellular Death's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #79 | 4.077 | 4.077 |
| Visuals | #256 | 3.692 | 3.692 |
| Enjoyment | #335 | 3.308 | 3.308 |
| Overall | #471 | 3.154 | 3.154 |
| Theme | #858 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
i enjoyed this and the puzzles were really fun!! i loved the narrative and how uneerie it was, im a sucker for the "by any means necessary" trope!! i remember seeing your progress in the discord server and im so thoroughly impressed by how far its come!!
Nice use of the theme, and the 3D puzzles were a good treat! Your choice in colours was also eye-catching and I liked the voice acting. Made it feel a lot more immersive than just blocks of text. Good stuff!
A full voice acted and unique puzzle game done in 5 days is crazy. I honestly would love to see more of this in the future. I hope you continue to work on it
HOLY MOLY!! UNDERRATED!!!
This has genuine potential to be a full game, the voice acting is AWESOME!!! And the story is so totally there. The reveal at the end was also insanely cool.
AMAZING JOB!!! One of my favorites in this game jam easily!
Really cool idea and visuals. I’m always love seeing projects with fluid dynamic physics, espeically whenever those are written in TypeScript!!! How do you even do that? That’s wild.
Super nice job!
Thank you so much! My team and I work on a library called TypeGPU, so our day job is writing compute shaders and working in the graphics programming space. We wanted to leverage our strengths during this jam, so fluid dynamics it was! TypeGPU allowed us to write both the game logic and the shaders in TypeScript (transpiled to WebGPU Shading Language).
What a great concept! I like the intuitive control scheme and interesting use of fluid dynamics😁
Thanks for making such a lovely little experiment!
This was really cool! The ending was so well done.
Love the creepy vibes this gives off. It's a cool idea with the fluid for the puzzle but I wasn't very good at it.
Heck yea, Fluid simulations! Very enjoyable.
Did i miss how it fit the theme?
Great concept for a puzzle game, and in 3D as well very creative! I wish the camera didn't move when I tried to rotate though, it made it trickier.
I must be very silly however, I can not get past the second level, is there a control I am missing?
Apart from that, the visuals, amazing, atmosphere, amazing very interesting simulation type game!
Thanks for checking it out! Most of the levels revolve around timing the rotations in a way that "the entity" falls a certain way. It could be that it nearly misses the target and doesn't count it as completed, I'll definitely tune the gameplay post-jam 💜
I uploaded a walkthrough which goes over each level if you're interested to see how to beat them, or take a peak at the final level/ending cutscene 👀
I'm still recovering from the last day of the jam, but I'll be sure to check your game out as well!