Howdy! Harsh feedback incoming.
So, I played around with portals a bit trying to make something for the jam.
I watched the tutorials by Moof to get a basic understanding of how it works first.
First I want to say, I like the idea of an easy to use, browser based platform to make games easily. But my feedback as a developer is, I don't think this platform is ready to be used by devs at all. Compared to Unreal or Unity, I found it horrible to work with.
Because of this, I think you'll struggle to get many serious entries for the jam, if any at all.
It's a shame because the theme of the jam is appealing to me and the prize pool is quite insane. But even for 10K, I'm not sure I want to put more time into this platform.
I guess the prize pool is sponsored by Portals - why force jammers to use this platform otherwise. And so maybe, instead of an entry, I could give my personal feedback. I warn you, it's harsh, but it's how I felt using Portals:
The camera movement is odd. Moving around feels terrible. Might just be that I'm not used to it tho. There's a lack of options and basic things are missing, like snapping, no ctrl-z, you can't seem to make a first person camera, I couldn't change the character at all past the pre-made options. Some things were just not working at all - adding assets sometimes gets stuck on a sci-fi cube and some larger objects could not be deleted once added, even when using the ''delete all furniture'' button. Some keyboard buttons are strange - pressing escape simply deletes the object you were editing, and as previously said you can't ctrl-z, which is very frustrating. You also can't place spotlights in the air (which you would always want to do), only on other objects.
Etc. etc. I could go on but you get the idea.
Still. I wish you the best for the jam, and hope other people will have more patience than I did and deliver cool stuff.
But if you get very little entries, it's probably that others also struggled with the platform!
