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A jam submission

The Aether Ritual (Game Jam)View game page

Puzzle
Submitted by Cillian Mc Padden — 28 seconds before the deadline
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The Aether Ritual (Game Jam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#4503.2223.222
Enjoyment#5852.7782.778
Theme#5852.8892.889
Overall#5902.8892.889
Creativity#6382.8892.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

stairs are a ghost's worst enemy

Developer

Hahaha definitely the real challenge, I'm adding a simple force multiplier for stairs so you can easily move on slopes in future! 

Submitted(+1)

Nice game, glad to see others from our course participate

Developer

😆 Ofc!

Submitted(+1)

I liked the design a lot with this game. An options menu with options to control sensitivity and buttons will be a very swag future update. I hope you keep working on it :) 

Developer

Ive overhauled the graphics over the last day, I'm currently adding a tutorial, we had play testing earlier today and yeah, I realised I have my own sensitivity way too high, I'll definitely add that in the updated menu!

Thanks for the feedback! I appreciate

Submitted

Great idea, good graphics, but it lacks an introduction, tutorial, or at least a list of buttons to use. Please rate our game

Developer

For the update I'm doing for it, tutorialisation is key XD!

Thanks for the feedback!

Submitted (1 edit) (+1)

Hey not bad. Im getting the vibe the programmer has very heavy DooM inspiration judging from the player movement and sprites. Also maybe its just me, but its a shame to see the whole "Dead body go on button to open door." Some people re-use that idea for puzzle games a lot, which is a shame, but I don't blame you. Also I felt like a genius when i found out a paladin was hiding above me so I can posses it. Was running in a loop for a good 5-8 mins before realizing.

Also some unfortunate bugs:


nice game :3

Developer(+1)

Thanks for the feedback, I'm in the process of updating as we speak because it lines up with a college project!

I'm sorry you ran into bugs, towards the end rush. I have play testing tmrw in class to really get rid of the rest of the bugs! 

I'm sorry you don't like the dead body puzzle mechanic, it was more of making where you leave the possessed body more interesting, but I will look into seeing a potential for having more fun with the buttons, (maybe you can scare a priest/paladin onto one.

Also sorry for that paladin placement, without lighting it can be hard to notice, I'll have updated lights, and make sure your eyes gravite up. 

Thanks again for playing the game!

Submitted (1 edit) (+1)

Oh the paladin Puzzle was fine. I like the fact it took me a while to find it. Again it made me feel like a genius, it was a smart move on your part, to make it that way.

Submitted(+1)

i really hope you update this in the future!! it has a ton of potential. rated, I'd really appreciate if you would rate/peek at my game if you have time :) /jam/jamsepticeye/rate/3928723?after=40#post-14418594

Developer

I'm currently updating this for college, I will see if gets enough pull, there is a lot of puzzle combinations I want to experiment with. 

When I'm taking a break tn I'll definitely check your game out!

Thanks again for playing!

Submitted(+1)

It took me a minute to really figure out what I was meant to be doing but it was a pretty cool idea once I figured out how to properly possess people.

Developer(+1)

After we are allowed to update the games I promise to add a much better tutorial, in particular scaring the priests was harder to convey as a mechanic I'm glad you enjoyed it tho!