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Online Zombie Survival Game

A topic by nycgio created Oct 05, 2025 Views: 939 Replies: 8
Viewing posts 1 to 7
(1 edit)

Multiplayer Zombie Survival 

https://zombiewar.io/

im building  zombie survival online game, im still building the core classes, later on i will be brushing and making game modes. I would like if you guys can play it, and test to stress test the network. i was able to play with 1000 zombies no issue but would like to see other networks join.

  Core Gameplay:

  - Wave-Based Survival System - Progressive difficulty with escalating zombie hordes (10 zombies → exponential scaling). 30-second breaks between waves

  - Real-Time Combat - Hitscan shooting with recoil, knockback, and damage feedback. Full weapon inventory system (10 slots) with reload mechanics

  - Zombie AI - Multi-threaded pathfinding using worker pools. Zombies use line-of-sight detection, NavMesh pathfinding, and wandering behaviors

  Progression & Social:

  - Live Leaderboard - Track kills, deaths, and damage dealt across all players

  - In-Game Chat - messaging system 

  - Custom Maps - Configurable spawn points, static obstacles, and world boundaries

got a domain, some feedback would be appreciated https://zombiewar.io/

doesn't work well with widescreen resolutions
there seems to be a problem with password manager extensions
the gun shooting sound only plays when you hit something

nice project! keep it up!

Thanks for testing! that sound is when a player entity gets hit with a bullet, since the zombie is a player type as well it plays that sound. I will add gun sounds soon!, What issue were you facing with widescreen?

congrats on the domain!

(+1)

It runs smoothly and the zombies are really good. It coud have a reward system for killing and surviving like getting better weapons or recieving a power-up if you survive a few waves without damage, different types of zombies would also be nice, background music,  sounds and custom woud be good too.

Those are minor things and with time you will have everything done. The game is actually fun and i hope you can do all the things you plan :)

Hey, Gio, if you are reading this, greetings from pluto that played the game with you for a while :)

thanks for testing!

This is a video of 1000 zombie stress test on the server, (i am on god mode) so zombies wont kill me. All collisions are server side, the client does no collision detection.

This shows off the map editor, it saves the map to server and reloads in realtime, when creating static objects (walls/buildings) you need to regenerate mesh so zombies know where to walk. Save -> play