/jam/jamsepticeye/rate/3932952
I would love if you had time to check my game out. Its a silly game about an alien cult
/jam/jamsepticeye/rate/3932952
I would love if you had time to check my game out. Its a silly game about an alien cult
https://ozzzzzzy.itch.io/mise-en-scne
I would love if you could check out our game, our first game jam :)
I hope you like our game :) Rate Dying for a Raise by D'Arque for Jamsepticeye - itch.io
Checked out your game, had a ton of fun playing it, and I think you're gonna love our game !!
/jam/jamsepticeye/rate/393791

Awesome game! The environment is very well made and chilling. I love horror games so this was a great entry. I was on edge the whole time. And the getting air mechanic added yet another layer of stress. After playing and making it out, I did go back and investigate the monster. I think you could make it smarter, more aggressive and pursuant, which would tone up the scare factor a lot. It seemed to just chill out a lot. Really great game though! Congrats!
I unfortunately don't have a web version, had some problems with that. I can promise there's no virus, but I understand if don't feel comfortable running it :)
I'm not sure if there's anything I can do to fix it, I've read that it might just be windows flagging it because it's an unverified executable.
That worked! Thank you for taking the time to figure it out! Very funny premise and super snappy gameplay! I found myself getting ahold of the mechanics pretty fast and doing some cool trick shots. I think something that would make it even better would be some kind of mechanic that encourages replayability (aside from the multiple endings). I'm gonna list a bunch that come to mind when I played your game; high scores, combos, unlockables, skill based power ups, difficulty scaling, multiple rounds. There's many more I can't think of but you really have a great game! Doesn't have to be the ones I listed, but something like that would really drive people to keep playing it! Also loved the funny search history images! Nice job!
Glad to hear it worked and that you found it enjoyable! And thanks for the feedback, I definitely wanted to add more mechanics, like those for example but was unfortunately just short on time, didn't want to squeeze some half-finished things last minute. It’s something I’ll definitely look into adding later :)
Here is the game I worked on! Rate Write That Down by ElementalPenguin for Jamsepticeye - itch.io. I rated your game, and enjoyed it a lot!
I played and rated your game! Very creative and a super fun puzzle! The voice acting was top notch as well. I actually really like what you've done with the controls and the camera! Very intuitive and unique! I would add the ability to invert the camera in the settings though as my natural inclination is to push the opposite way, and I know everyone will probably have a different preference on that. Also, the ability to sprint would be nice since there is a timer. One thing I thought was a little confusing was that some interactable had the "press e" option, but didn't seem to do anything until you did the correct sequence. So personally I would not even show the option until you have the ability to do something! Honestly super polished though and it is quite a fun play! Thanks for sharing!
/jam/jamsepticeye/rate/3937647
This is my submission. It's my first game so I'd enjoy your feedback on it!
Great work and a super solid entry for your first jam! I particularly like the resident evil style camera movement. I do have some suggestions for the movement though that would make it even better! (of course this is only my opinion and there are many ways to approach this movement style). Right now it feels like up and down arrow are to move forward and backwards and the left and right arrow keys are to turn. I think a more natural approach would be to have the arrow keys make you go in the direction you press. I know that does come with some issues, but a game that does it really well is actually Scooby Doo Classic Creep Capers for the n64. When you move in a direction and the camera angle changes, you continue the same path and orientation you originally were in until you release the buttons, and then the movement direction readjusts to your current camera angle for when you press again. I particularly like this way because it allows you to continue moving through different rooms and camera angles without getting confused. That game also has things that chase you, so this is important in that context. Might be a little more tricky to get feeling good though.
And then some finishing touches that increase the polish like a pause screen, options menu, sound adjustment sliders, and a good audio mix really tie a project together! Some of the sounds were much louder than others, like the light bulb going out.
Really great work though and I'm being particularly nit picky with yours since you specifically asked for feedback! I really enjoy when creators use these jams as an opportunity to get better and make improvements to their games, so thank you so much for being open to it! Congratulations and looking forward to seeing more from you!
Thank you so much for your input. I like to listen to what the community enjoys most and build off of those ideas. The tank controls I added do revolve around the older style of PS1 games, but to many they are out dated and difficult to understand. For future reference, I will consider the all around movement that is used in N64 Scooby Doo game so people will have a better time controlling the character. Again, I appreciate the feedback and will hopefully use it for a project during this year’s Scream Jam :)
Hello hello! Wanted to ask if you've played our lil detective speakeasy cat game? Guaranteed to have a swingin' time! :3
A Cat-astrophic Case!
Heya! Here's my submission. :)
It's a platformer where you don't see the platforms, except when you die.
/jam/jamsepticeye/rate/3936525
I really enjoyed the design and gameplay in your game! Super creative take on the theme! I will say I did find certain segments of the level design hard to navigate when there seemed to be no opportunity to die to help you see, but it's a really great game and was super fun! Congrats on a great entry!
here are three more games that are really really really cool, i hope you'll enjoy them as much as I did
Hold on a little longer a visual novel paced with wave defeating combat
Death Dealer card game, with vibes similar to buckshot roulette or deckline
ZOMBIES in my SUBURB! killing zombies
also your game was really sick, you probably know already but it's really fun to play, and seriously addictive
Thank you so much for sharing others works! It's really awesome to see how supportive people are on this platform! I played and rated all three of them, as well as your game! I must say, that game zombies in my subburb was straight fire! I'm so glad you shared it with me as I don't think I would have found it. I had a great time playing yours as well! Great job and thanks for the list!
you and your teammate have charmed yet another dimwitted fool, your devious army grows. I'm gonna follow you guys, I look forward to all the misadventures and games you both put out
Also would love to read a devlog of the process and thoughts behind fishin' critical if you guys decide to put one out after the jam
Hahaha me and my dev partner that has also been very active (BluMakesGames) are on a quest to play, rate, and give feedback on as many games as possible! But we actually were on a team of four! Two programmers, an artist, and an audio person/composer (I'm the composer). Though we all did a bit of everything! We have been talking a lot about potentially expanding the game and doing exactly what you're saying with devlogs and behind the scenes content. Still in the works and nothing is set in stone, but keep your eye out!
One final note -- It has honestly been so much fun to participate in this community. Everyone is so encouraging and uplifting and willing to learn and grow! This is our second jam as a team, and we will definitely be back for more!
My game Dead Neighbors: Mortal Void, is heavily inspired by Dead Space. Has a lot of atmosphere, tension and a super creep factor. Would love some feedback on it. There's a short video of gameplay on the page if you don't feel like playing it. https://krausers-lab.itch.io/dead-neighbors-mortal-void I'll check yours out as well!
I played and rated your game! It had a great art style, music, and was well polished! It was also a good take on the theme! One thing I might adjust to make it better would be to increase the speed of the death animation so that you can solve the puzzles faster. It's really a great entry though! Thank you so much for sharing!