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parts's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #35 | 4.243 | 4.500 |
| Enjoyment | #160 | 3.653 | 3.875 |
| Overall | #180 | 3.653 | 3.875 |
| Theme | #181 | 3.771 | 4.000 |
| Visuals | #182 | 3.889 | 4.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Awesome art, music, and story. The controls could be a little bit wonky at times, but overall a great experience ^-^
I love this idea!! and the character portraits and pixel art are really nice!! ദ്ദി(ᵔᗜᵔ)
Very nicely done!
This was really cool! I can't believe there aren't more ratings for this one, it's very unique and I haven't played another game like it. The art is gorgeous, especially the pixel art, and I love the slashing mechanic a lot. If I had one suggestion, I would unclutter the "other yous" that appear, because some can be hard/impossible to reach depending on where they spawn. If I could change it, I would make the other yous be in more of a sparratic line ahead of you, meaning you can easier slash them easier while also "moving forward," which I think would be very on theme for this narrative.
Anyways, I had a blast with this one! I would love to see and check out more games in this style, good luck with any future projects!
Thanks so much for playing!
Yes, super valid critique. There's a delicate balance between punishing the player for being careless with where they finish their path and making the next targets be in impossibly difficult spots to get to. My plan was to make bonking into the carcasses nudge them slightly, and then if you rammed them 2/3 times, you could destroy them too. This way, a skillful player can try to play carefully, setting themself up nicely, weaving around the carcasses, and using as minimal dashes as possible, while if a novice player gets stuck, they always have an 'out' by kind of brute-forcing it. (Not how I would personally like the player to play the game, but if I can make the carcass destruction satisfying in its own right, then this could be fun in its own way.) But I just kind of ran out of time for that stuff, and focused on finishing the narrative component 😅
Maybe I'll polish stuff up and release it more properly at some point. This was my first time entering a game jam, and my first released game in 5 years, so thank you for the encouragement!
I really like this game. The pixel art, the dialogue.. or I guess monologue, the movement, the music. Everything was so well put together, such a shame that more people don't even know about it
Very nice, very introspective. I liked the parts aspect, and how bouncy the main mechanic felt. I found myself unable to use the slow motion function, as I have only a trackpad with bad buttons.. but it was still fun to chain my movement together, even if I was flung at high velocities. Great work! Oh and the art was stellar.
funny because I was using the trackpad for the slow mo lol