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HALF PARASITE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #138 | 3.857 | 3.857 |
| Creativity | #204 | 3.786 | 3.786 |
| Visuals | #364 | 3.429 | 3.429 |
| Overall | #477 | 3.143 | 3.143 |
| Enjoyment | #584 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game! I went and slaughtered the hoard of guard near the end, but wound up reviving with 0 HP as I defeated the last one, meaning I couldn't do anything and couldn't finish. Something to look into if you plan on sticking with this game, and I really hope you do!
The first enemy was the hardest. After that the game was a walk in the park :D Wish it was longer. Hope you continue working on it :)
I loke visuals and story part, good sprite work as well.
Art style is super cool, I also love the UI design a ton! I didn't experience any bugs or issues so good job on the coding side of things as well C:
I'm really curious what this project would develop into if you had more time. But for the time you did have and what you've accomplished, GOOD JOB!!!!
A quick and fun game with nice visuals. Left click did not trigger an attack half the time and the jump. Also is jumping height meant to be an upgrade, because the jump height is very low. On another note, got this error:
NullReferenceException New folder.framework.js.br : Object reference not set to an instance of an object.
at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0
This occurred after starting a second run of the game.
very fun, the pixel art was very cute!
I rated you :3 you should check out my game too if you want
cool game loved visuals
its a bit short though
I really liked the upgrade system, very Prototype. Would've loved a longer level to just let me push the upgrades really far!
upgrades was fun! I would loved to see more
This is a really cool mechanic, plus I love the style! The deaths were very frequent but it wasn't a big issue or anything. I would absolutely play more of this.
The visuals for new upgrades look nice. Sometimes the upgrades overlap, so in that case there isn't as much choice.
Thank you! And, yea... I could've added that. I think I kinda just forgor or was running low on time.
Cool idea. I could see this expanded with new abilities
Thank you!
i really like this!!! we had similar ideas (dying to get stronger and upgrade) and the way u made the character change based on each upgrade is so creative, good job!!
Yippee!! Thank you so much, I will definitely check out your game too! Originally, I planned for player to be able to mutate each limp separately- buuttt, I overscoped and was punished by the approaching deadline... I honestly don't think I did too bad considering the fact that this is my first jam and my first game made in unity, in fact, I was learning unity as I made in game! Getting comments of people liking it really brought joy to me, thanks again!