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The Questions We Face's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #153 | 3.900 | 3.900 |
| Overall | #326 | 3.400 | 3.400 |
| Visuals | #384 | 3.400 | 3.400 |
| Theme | #384 | 3.300 | 3.300 |
| Enjoyment | #533 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Well done, this is stunning -- however found some trouble with the lighting, but overall really enjoyed my limited time playing this game!!
Thank you!!!
it's a really nice take on the theme, and it was fun to play. I liked the environment design and the music too, set the tone really well
Thank you so much for playing it and giving feedback!!!
The lighting is a bit pitch-black in some areas, i especially managed to get lost after the first door for about a minute somehow. I like this experience from a psycological standpoint, this is definitely something that with a bit more work and polishing could become a longer and more in-depth experience.
Thank you for your feedback and playing it!!! I did add a brightness slider in the pause menu to help with it being too dark, but it doesn't stay applied between levels since I tied it specifically to the character camera... and each level spawns a new character, whoops!
Really loved the deeper messaging in this and overall feel of the game, nicely done!
Thank you!!!
Thank you for playing it!! We all could use more time to just self reflect, me included. I hope you got the time you needed :)
I really liked this; it gave me a moment to think about things in a simple environment and mechanics. I like that it wasn’t too heavy like some entries, but more about perspective and thinking about things; it made it more personal. My only criticism is that the controls were a bit awkward; I couldn’t turn 360, which made navigating a little interesting but not too much of a problem. Really cool. Thank you :)
I am happy to hear your experience with the game!! Oh that's interesting that it didn't let you turn 360, was the mouse cursor still present when you clicked begin? I think I forgot when I packaged the project to tell the in game to focus after loading in the level. Quick fix is to click the game one more time and you'll be able to turn whichever way your heart desires! Thank you for your feedback, I really appreciate it!!!
I love this one in particular because it explores the meaning of death. Not just dying. What does death add to life, not just take away.
When the theme was revealed I hoped for games like this one to emerge.
It also ran quite smoothly on my computer for a UE game, i mean like a decent and stable fps, which is impressive considering it's the only one so far that hasn't been a slideshow. Great job!
I'm so glad to hear your takeaway and thank you for playing it!!! It's a relief to hear it ran well, I was worried that it would run very differently on other machines. I appreciate the feedback :)
Nice game, great visuals. Mellow feel to it all. Good job!
Thank you for checking it out!!