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A jam submission

VALLEY REBORN [DEMO]View game page

Valley must use her wits and a little help from a mysterious beneficiary to escape before being sacrificed.
Submitted by Luna17allreadyme, Nicole, XenoRoss, floofyboiasher, Mr.Soundeffects — 3 minutes, 29 seconds before the deadline
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VALLEY REBORN [DEMO]'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#164.3754.375
Overall#1383.7503.750
Visuals#1923.8753.875
Enjoyment#2033.5623.562
Creativity#2573.6883.688

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+3)

We really love the visuals and Jacksepticeye references, they add a fun and charming touch! The use of the theme is excellent, and the art style is cohesive and lovely. The lore also feels intriguing, giving a lot of potential for expanding the story.

Some things felt a bit slow, particularly the dying mechanic, which takes a while. It could be interesting to see either a faster process, or an in-story upgrade/feature where the character gets used to it, allowing smoother gameplay. Also, timing-based puzzles could be less restrictive to let players explore more freely.

Overall, this is an amazing jam entry!! fun, engaging, and full of potential. With more content, story elements, and animations, this could really shine. Great work! <3

Submitted(+2)

this is super cool ngl! love the idea of your own death driving you forward.

Submitted(+2)

This is a solid game! The music and art style are soooo good! and the concept is well thought out! Also I kept having mini heart attacks when the enemies noticed me XD I would love if you could check out my game "Dying for a Raise" No pressure though!

Developer(+1)

Hi! Thank you so much for your kind words!! I am so glad you enjoyed our game and liked the art <3 I'll be sure to check your your game as well!

Submitted(+2)

Hey this was pretty fun I did have a bit of issues around the second checkpoint (I think) but I pushed through

I Liked the little touches; like the logos in the background, the text animating when hovering over buttons on the main menu, and the music volume fading when switching screens from the main menu.

Submitted(+2)

I think what makes this game stand out the most is the ambience. Very moody and great lighting! Plus, I haven't seen any other games so far from this gym that emphasize stealth, so well done there. The statues are a good twist on the "leave a body to keep the switch pressed" mechanic, but some kind of sound, glow, or praying animation to let the player know the prayer is working would help. I got stuck at the monk guarding the switch in between crawl spaces, but otherwise I was hooked! Great job.

Submitted(+2)

All of the games on here have such a unique art style, including yours!! As a musician myself, I loved the music!!! Keep working on it and you will have an amazing game after the jam!!

Developer

Hey, music/sound designer and writer for the game here, thank you so much for playing our game! This is my first time ever putting my music out in public in any compacity (and doing any sort of sound design whatsoever lol), so I'm beyond happy that y'all seem to like it! We have a lot more planned for the future of this game (including more music), and we're all so excited to see what people think once it's done! Thanks again, fellow musician! :3

Submitted

That's amazing!!

Submitted(+3)

I especially adore the art and visuals in this game, and the pray and sacrifice mechanic is SICK, also character design is great , and he sound effects are good at making you feel the atmosphere 

Developer(+1)

Hi! I'm the character designer and I'm so so glad you love our Valley!! She has been one of my favorite original characters for forever and I'm sooo glad people love her the same way I do. Thank you for the sweet words and I hope you continue to enjoy our game <3

Submitted(+2)

I'm so impressed with this game, great job! Visuals are 10/10 and the music is so good!

I did play the latest version so I think I had an easier time understanding the controls.


Please consider rating my game as well if you find the time!

Submitted(+2)

Really great job!

Submitted(+2)

Amazing game!  I really enjoyed the graphics, and the atmosphere was done really well.  The darkness combined with the soft music and the stone and bones everywhere really sold the grim feeling of the cultist's lair.   I liked the part close to the end of the first level where there's a ton of cultists above you and their footsteps get louder, don't know how to describe it but it felt cool.  I also really liked the concept, it follows the the theme well.  I've seen similar mechanics used before but for some reason I don't remember them ever putting a limit on the amount of bodies you can have at once, which in your case really helps with the puzzle solving and making you think carefully about how you are going to use the mechanic.  Speaking of, I enjoyed the puzzle close to the end of the first level, it really made you use your head and take into account what you were seeing, though it took a bit for me to get the solution to work.  My only disappointment is that I could pray to all those statues except the Lixian statue.  Such a pity.  Also I ran into a bug where I briefly had a twin after both the cultist and myself killed me at the same time.   Overall, really good game, excellent job!

(+1)

really good job! i cant wait for an updated version. rated! i'd really appreciate if you could give my game a rate back :) great job on the jam! /jam/jamsepticeye/rate/3928723

Submitted(+2)

I think your game would benefit with a how to play menu because I got stuck so many time, but the art was nicely done.

Developer(+2)

Thanks for the feedback, I'm so happy you liked the art! A How To Play menu will be in the next update :D

Submitted(+3)

As someone else already mentioned it is a bit hard to know when you do reset your spawn point. For the second altar for example, I thought I had pressed [F] for long enough, but I guess not because the second I respawned I found myself at another spawnpoint. Other than that I think it´s a neat little puzzle platformer! Two of my favorite genres in one??? Count me in ♥

Submitted(+4)

Super cool visuals and great audio!  All darkness in the level makes things very oppressive which is a great atmosphere!  (I loved the room full of cultists stomping loudly back and forth!)  The main mechanic is real cool too!

The praying to checkpoint was a little confusing cause there's no visual to show it's working, but i did figure it out.  Things did feel a little tedious with having to redo parts of the level every time you die, but you have to die to progress.  I'm not quite sure what a good alternative would be though.  And it felt a little like it wants to be both a puzzle game and a platformer, which was not a good feeling.  I was unable to finish because trying to jump over an enemy was really difficult timing, but i had no other way around.  I don't mind the enemies but maybe it'd be more fun if instead of resetting you to checkpoint, they kill you and take one of your charges.  So then it could be like "oh they killed me but now maybe my body's in a useful spot" 

I think there's a lot of potential to make a nice, dark, depressing story here, and I'm all for it :kekw.  And the main mechanic could leave room for some real interesting puzzles, especially if more things interact with bodies in special ways.  Like maybe cultists carry a body somewhere else, somewhere useful or it's a window to sneak by them.  Or maybe dying a specific way gives you a special item that you need elsewhere, like a key or something.  All sorts of interesting routes you could take this!  

Overall, very pog much cool y'all did awesome!

Submitted(+2)

Quite a unique Puzzle Game. I didn't get far though as the controls were a bit weird. There is a delay in the jump. If you walk down a ramp, character bounces making it hard to jump at the right time

Also there isn't much room for error. When you die once from a fail, kinda means that you've failed the level.
The game looks great and unique, sound design is great. Feels like I'm immersed in the environment.

I couldn't rate high on the Theme. Cool to see that the game is built off the mechanic of needing to die to make progress. But this feels more of a requirement then an opportunity

Developer(+1)

Thanks for playing and for the thoughtful feedback!

Totally fair on the jump feel and spike timing. We’ll look at smoothing that out for future updates.

Regarding deaths: make sure to press and hold F to "pray" at the altars you find to activate them. They'll restore your soul fragments and set a new spawn point.

Super glad you liked the art and sound; we made everything in-house during the jam.

And you’re right, the theme was a tough balance, appreciate the honest thoughts!