Hello. You maybe recognise me. My Video is on ur front, thanks 4 that again. I thougth about making a installation-vid just 4 ur mod. It will be shorter. Are u intersted? Or do u think my old vid will do just fine?
It has been a stupidly long time since the last update, but rest assured that I've been working hard to get this finished up for release. I don't want to give specifics as there's still a fair amount to do to finish/test/make things work correctly, but it is...close. I ended up redoing some of the panels that I was working on that didn't work correctly and the new ones seem to be functioning far better.
Just as a little teaser, here is the new "Inspect Slave" panel for slaves in the Farm that comes up when a slave in the farm is selected (that replaces the old panel with just the dialogue box, Sell Production, Release, and Close).

So, how close are we to a new release? is it the Silver Mod Studio "Soon™" (meaning 3 months), or is it actually soon?^^
And btw, great mod, I really enjoy it. But there are a few things you should consider. First and foremost, make it clear what fetishes is not yet implemented (best would be ingame notice) fully so one does not waste time with trying to get consent for them. Also, something that was mentioned before, the way e.g. cats talk, a *meow* after each word is a bit much, maybe best at the beginning and at the end of a sentence. furthermore, please, please, please, please incorporate the chastity belt mod, or the ideas of it, or something along those lines.
You have made a great mod and I enjoy it a lot, so keep up the fantastic work.
lastly I have a problem, which might have to do with your mod, as it is the only which I have installed right now. I can't use the potion to make a slaves bodypart bigger, it just says that it has reached max size, even though it is tiny/flat/small/whatever.
We are in the weeks time frame, not months.
After I release this (just to get it out there and start the public bugtesting phase), I plan on going through, checking, and clarifying which are implemented at this point. Some of them have had functions added in this new release, but a few still remain purely roleplay.
The refined voices are going to be a little project to make that work better. Same thing with the Chastity belt mod, that has had compatibility in the past but will need some reworking to make it work again.
Which body parts are affected by the Majorus bug? Breasts only or are there more?
I appreciate the feedback!
You appear to have a file named "000wait (2).gd", which is not a standard file for vanilla or this mod and likely contains incorrect code for a sex action. I recommend either fixing the file, moving it somewhere else, or deleting it.
Also, your farm has been upgraded too many times, as the mod has incorrect data for the limit. You will need a decent text editor to fix it.
- open mansionupgrades.gd, change the level limit for the farmcapacity upgrade from 31 to 30
- if you have saved after upgrading the farm, open the save and search for farmcapacity, there will be a 39 after that, change it to 30 and save
I don't know if I'm being an idiot or not but I can't for the life of me find the consent prompt for asking them to join my party. All I get is the 3 base game options in the Talk menu. The sex consent works through the interaction meet stuff though so I'm not sure what the problem is. Tried reinstalling the mod too to no avail either.
Maybe I messed up the install somewhere but did follow the instuctions so I'm not sure.
hey, having issues with two things:
- sometimes a character doesn't lose the "movement: crawling" status. this seems especially the case if given manacles and then unequipping the manacles.
- the income from the farm is pretty insane. with two slaves - big-boobed but not otherwise optimized - i get around 11k per day.
also, more of a nitpick, but in the asking about fetisches menu, it'd be good if the phrases weren't randomized because it takes much longer to find the one you're looking for which is an issue when gui of the game is what it is.
I really want to enjoy the mod, but the ridiculous lactating issue has caused me to not bother with it. The Drain spell linked on the front page doesn't actually do much of anything useful. The Statistics page on the lactating slave still has them listed as having milk and/or holding too much milk, and I'm really getting tired of struggling more with reducing stress/resting for health on lactating slaves than any other aspect of the game. Managing stress during pregnancy is one thing, managing stress because the women in this mod are some sort of biological super-soldiers and never ever stop producing milk even weeks or months after not being pregnant is tiring.
There is another post that automatically reduces the problem at the source, though you'll need to read all my posts under it as the original fix has a couple issues: /post/1090470
The vanilla game has never ending lactation with no option to end it. Aric's mod actually has a way to end lactation, though it is disabled by default. You need to edit the same file to change "lactationstops = false" to true.
Otherwise, Aric has stated the the next version is approaching completion pending final bug fixing. So if you don't feel like worrying about it anymore, just check back in a few weeks.
THANK YOU for this. I'd been browsing posts in an effort to find a fix, but with the sheer number of posts I'd have to wade through it would have taken me a while to stumble upon that particular post. Unfortunately while I am familiar enough with code to tinker with code already provided to me, I'm nowhere near skilled enough to try and fix the issue myself, and since I hadn't seen anyone else talking about it I figured that people just made do with the issue. Limiting the stress due to lactation is what I went for to make the game stay true to being realistic; I just really hated always having slave stress levels in the red despite maxed mansion luxury, sleeping in personal rooms, and selecting all the extra luxury options under a slave's page. I also can stop burning Mass Sedation in an effort to keep them alive while pregnant, as of course I chose Breeder background. Thanks again.
Are you using any other mods or patches? If so, then list them.
If you are playing on Windows, then there should be 2 windows: the game and a terminal that looks like a DOS-prompt. The terminal will display error messages from the game. Please put the terminal somewhere on the screen where you can see it when the game starts, and keep and eye out for any error messages. Either type the entire error messages or screenshot the selected window(Alt + PrtSc) and post them here.
Mods use the in-game mod system; patches use manual file replacement. In this regards, Aric's mod is somewhat of a hybrid. Redle often does patches instead of mods for UI changes. I have a bugfix and improvements patch, which is released on the Strive Discord, though Leo's mod hosts a slightly older version of my patch for his mod.
SCRIPT ERROR: GDScript::reload: Parse Error: Can't index on a value of type 'person'.
At: res://files/globals.gd:2147
ERROR: reload: Method/Function Failed, returning: ERR_PARSE_ERROR
At: modules/gdscript/gdscript.cpp:580
ERROR: Script does not inherit a Node: res://files/globals.gd
At: main/main.cpp:1558
SCRIPT ERROR: _init: Invalid get index 'setfolders' (on base: 'Nil').
At: res://files/scripts/mods/modpanel.gd:9
SCRIPT ERROR: _ready: Invalid call. Nonexistent function 'dir_contents' in base 'Nil'.
At: res://files/scripts/mods/modpanel.gd:25
SCRIPT ERROR: _ready: Invalid get index 'rules' (on base: 'Nil').
At: res://files/scripts/options.tres.gd:47
SCRIPT ERROR: _ready: Invalid get index 'modfolder' (on base: 'Nil').
At: res://files/scripts/mainmenu.gd:130
SCRIPT ERROR: _newgame_creator_reset: Invalid set index 'player' (on base: 'Nil') with value of type 'Nil'.
At: res://files/scripts/mainmenu.gd:321
SCRIPT ERROR: _advance_stage: Invalid get index 'rules' (on base: 'Nil').
At: res://files/scripts/mainmenu.gd:517
SCRIPT ERROR: show: Invalid get index 'setfolders' (on base: 'Nil').
At: res://files/scripts/mods/modpanel.gd:163
New errors appear when I try to access different options. Like clicking New Game causes the newgame_creator_reset and advance_stage error, and clicking mods gives me the 'invalid get index 'setfolders'" error.
The first error listed says that it happened on line 2147 of globals.gd, but my version of Strive with only Aric's mod applied has only 1884 lines. As you did not list any other mods or patches, I must conclude that a significant error most likely occurred when applying the mod. The best bet is to start a fresh new Strive program folder and redo the installation for Aric's mod. The appdata will most likely be fine to leave it unchanged; at this time I don't believe it to be the source of the problem.
Edit: also, make sure that you are playing on Strive v0.5.25
Okay, something has indeed gone horribly wrong. I reinstalled Strive from the .zip I downloaded yesterday from the Itch.io page, and then disabled Aric's mod (which was tagged as active in the mod screen despite having not done the replacements in this new game version), then reset the game. When I loaded it up again, it gave me the same errors.
Edit: I deleted my appdata folder and reinstalled from scratch, and it seems to be working now. Something I did differently this time was deleting the 'important files' from their location inside of the mod folder after I moved them. In addition, I think I had...some kind of mods left over from an earlier installation of the game I forgot about, because previously I had other things in there that weren't just 'Constants.' It was probably a conflict of some kind there, and my bad.
When extracted the mod is inside a folder named "AricsExpansion v0.9.1", but the game is looking for a folder named "AricsExpansion". Simply rename the mod folder and it will work. If you don't install with the new mod folder name, the active mod list will be incorrect, but this will not affect gameplay.
Edit: There is another error, the 'shaliq' and 'umbra' reputations were not included in a secondary dictionary named "ghostrep". In globals.gd line 696, it should be:
var ghostrep = {wimborn = 0, frostford = 0, gorn = 0, amberguard = 0, shaliq = 0, umbra = 0}
Also, I've already informed him about the mod size, it should be fixed soon.
Sorry, I forgot there was more than 1 globals.gd file. I was talking about the one in the Strive folder after the mod has been applied. If you change the one in the mod folder, you will need change the one at the highest level(inside the folder that should be named "AricsExpansion") and apply the mod for it to take effect. Changing the one in "Put in Strive Game files" will have no effect at all.
First of all. Good Job with the latest Update! Ive been waiting so long for this :)
Depending to the Changelog, there shoukld be a Hyperlactation Potion, but i cant see is nowhere to be craftet. I also upgraded the Alchemy Lab to max, since its pretty selfexplaining, that a potion is craftet there. Is see that the Sedative potion with the white icon, which needs milk to be craftetm but the second poition is missing.
Is this a bug, or is it just my stupidity that i cant find it? :)
Thanks! The Hyperlactation potion is locked behind two requirements: Alchemy Lab 1 and an unlocked farm. The reason for that is having a slave effected by Hyperlactation without a farm to milk them can end up with some serious health complications and massive stress. Try unlocking the farm and the Hyperlactation potion SHOULD immediately show up for you then (of course, let me know if it doesn't).
Are you in story or sandbox? I think I figured out what the issue is. There are 4 stages for the Farm story/unlock. It unlocks at 4, but I cannot recall exactly what that last phase is (I believe it has something to do with Sebastian, maybe 1 remaining quest?). I adjusted it so it'll unlock on 3 so it'll appear when you first get the farm (it'll change in version 0.9.3)
Did you do the final recommended step of either deleting/renaming your Strive/Backups folder or copying/overriding the files in it? If not, it likely replaced your modded files (that you overrided the vanilla files with) with the vanilla files in backup.
I'd recommend deselecting the mod in the mod panel, closing the game, renaming your backups folder to something like "backup-backups", copying the files inside of "Put in Strive Game Files" to your exe (note that you need the files INSIDE of that in that folder there, not the "Put in Strive Game Files" folder itself. If it makes you override files you're doing it right), then restarting and activating the mod.
I just checked the AricsExpansion v0.9.2 zip and the Put in AppData.Roaming.Strive is definitely inside of"Important - Read this before installing" . If it isn't showing in your zip, your download might have been interrupted. I'd recommend redownloading the mod if that's the case.
Did you follow the instructions on the main post? There was something about when starting a new save game. "8) For New Games - Create your character as normal, Save as soon as you get to the Mansion (ie: as soon as you can), then Load that save. When you see "Aric Expansion v0.9" in the console, all of the features should be loaded up and ready to use. From then on it should be good to go." You don't have "Aric Expansion v0.92" in your console.
Thanks, i guess i was a bit confused about it. I am going to try that now. I tried it for a bit and reread the post about how to install the mod.
I de-installed all the other mods and the former version of your mod. Infact afterwards i deleted the entier game and used my winzip file of the most current version of the game to prevent any problems from showing up. ( like leftover files from mods )
The only thing i did not do was add the bodiesnaked and bodiespregnant file but honestly those are 2 empty files and i had already copied and filled up with portraits. For the rest everything was done as it should.
I still get this error though and i don't know what it is.

Good luck and with high regards,
Reinyn
Your error results from the mod system restoring the game using the "backup" folder before applying mods. To fix it, you must start with vanilla Strive game folder, add the "Put in Strive Game Files" to the game folder, and delete the "backup" folder if it exists. Then you can run the game and apply the mod.
Edit: As long as you have the "bodiesnaked" and "bodiespregnant" folders, it doesn't matter how you added them. The game may have errors without them, but this error is not that.
Thanks for telling me this, small question. Do i have to delete the backup folder or is it enough to place it in another location? Also, something that should be mentioned, whenever you start the game anew ( not load when already in the game but start the game using the exe file ) a new backup is created. So you will have delete the backup file everytime you use the exe file to start the game.
With high regards,
Reinyn
The game doesn't care about the status of that folder, so either deleting it or moving it is fine (though there isn't much value in keeping just the backup folder).
The problem is not the existence of the backup folder, it is a critical part of the modding process and it may not work without it. When the mod system applies mods, it always restores the backup first to prevent redundant application of mods. However, due to the fact that Aric's mod has users pre-patch the Strive game folder, this requires the deletion of the existing backup to prevent the mod system from erasing the pre-patch. When the game starts without the old backup, it will create a new backup which will include and preserve the pre-patch.
Thus it is not necessary to delete the backup more than the first time, as the backup folder is only used for applying the mod and has no other effect. Though given the complex installation it is likely that the backup folder has no value for that Strive game folder, so deleting it again will do nothing but waste time. The scene files(which are not compatible with vanilla) are changed by the pre-patch and the backup folder only handles script files. The simplest way to properly restore the game to vanilla is to start with a fresh copy.