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⚒️ Forge Business - When Business Becomes War!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #26 | 2.556 | 2.556 |
| Presentation | #27 | 2.722 | 2.722 |
| Overall | #30 | 2.222 | 2.222 |
| Use of the Limitation | #32 | 1.778 | 1.778 |
| Enjoyment | #34 | 1.833 | 1.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 - German Krasnikov - https://www.linkedin.com/in/germankrasnikov/
Software used
Unity 6.2
Use of the limitation
In this forge, money cuts deeper than steel. Every repair, upgrade, and choice becomes a weapon against you.
Cookies eaten
3
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Comments
Very confusing game, not sure how much GenAI was involved.
Cool concept, but the execution was not so good
Thanks a lot for the honest feedback! Totally valid! The idea came first, execution is catching up step by step.
My goal was to test the core feel — AI tools helped me get there faster.
I’d love to hear more about what specifically felt confusing — gameplay flow, controls, or something else? It’ll help me tune the next version.
I wonder why I lose instantly if i repair some housing, to much stuff going on from the beginning. I feel like way too much stuff is going on, no introduction etc.
there is no clear aim what to do etc.
that one is not nothing for me.
Hi! Thanks for the detailed feedback. 100% agree - this game need tutor, it's coming. The rule is simple, "No money - no honey", it's bissines=)
Hi. Tutorial is here =)
Huge potential here and I love what you have done. Would love to start off small with an onboarding. Start off with limited stuff to click as opening the game and having everything thrown at you is very taxing. That said, when I got acustomed to it I thought it was great! Good job :)
Hey! Thanks for the feedback and the detailed advice🫶. I agree it needs a tutorial and I'll definitely add it
Hi. Tutorial is here =) I hope the start will be easier now =).
OMG, I forget to set it public. Thank you for showing me the problem
So many features for 72 hours, the music was a bit loud but other than that really cool game!
Hey! Thanks for the feedback! I'm glad you liked the game, I'll lower the volume of the music in the next update=)
Cool game! Lots to manage but I liked it.
Hi! Thanks for the feedback! Glad to hear you liked it!=)
Nice micromanagement tycoon game, but i think the pixel art wasn't a good art choice for this game.
Hi! Thanks for the feedback! I went with pixel art as it was simpler for me to create the art with it =).
Nice concept for a tycoon game, but I got a little overwhelmed by everything happening at once with no way to pause or slow things down
Hi! Thanks for the feedback!
Yes, you can indeed pause it now by clicking the settings button at the top left. But generally, the balancing might be more casual. I think it currently feels a little too hardcore=).
Cool idea, it would be nice to be able to see how much repairing costs since that seems to be the main mechanic around which you balance your income. Most of my attempts i just die because i repaired and had no clue how much it would cost.
Hi! Thanks for the feedback! You are 100% right, that info was definitely missing, and now it's in the game! Cheers!
confusing
Hi! Thanks for the feedback!
Could you tell me exactly what was confusing? Was it unclear what to do (missing a tutorial), or is the problem something else?
it would help to have an in-game tutorial that tells what each individual button does, since the description tutorial only gives a run-down of the game's mechanics (rather than telling you what each button does).
Thanks for clarifying. Totally agree. The tutorial is coming =)
Hi. Tutorial is here =) I hope the start will be easier now =).
the art looks super nice!
Hi! Thank you. 🫶