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Dragon's Forge's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #3 | 4.222 | 4.222 |
| Concept | #11 | 3.333 | 3.333 |
| Overall | #11 | 3.111 | 3.111 |
| Enjoyment | #12 | 2.889 | 2.889 |
| Use of the Limitation | #25 | 2.000 | 2.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Nubels64, Ollibanjo, RoamingOwl, Taffy
Software used
Godot, Krita, Aseprite
Use of the limitation
The customers only order weapons.
Cookies eaten
No cookies but cake and chocolate
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Comments
Love the look and overall vibe of the game! :) also, really like the mini-game like interactions for the sharpening and smithing
Super cute little dragon! I really like the art style of the game. The limitation, in my opinion, wasn’t used to its full potential. It would be great to see some cool weapon experiments or unique weapon recipes (maybe even dragon-themed ones).
The art and presentation are spectacular! not sure how well it uses the limitation, though
very fun and enjoyable game to play, once you understand how the game works.
Oops! We made some fixes and accidentally replaced the original jam files. I’ve uploaded the Windows version of our original submission again. Sorry for the confusion!
Presented very well! The art is fire.
Great art work. there was a few issues but overall great game. tutorial could be great for the game
Hi! The art style and animations are fantastic; the atmosphere is very cohesive and well-executed. Excellent work.
I struggled to figure out the crafting mechanic—customers kept approaching me and then leaving disappointed =). This really points to a need for a clearer tutorial, or at least a brief "how to play" section on the game page. Additionally, adding WASD as an alternative control scheme would be a good quality-of-life improvement.
Hi, thanks for playing and leaving feedback ;)
One of the last things we added was the "recipe book" next to the customers. Where you could at least se 3 of the basic recipes. There wasn`t even enough time left to put a few labels on :)
We might also add a "how to play" screen in the next days or something like that.
So you should be able to play the game with keyboard, WASD or ArrowKeys and Space or E for the interactions and minigames.
Additonally there is analogstick controller support for the movement and X button for the interactions
Nice work! I love the art in this, it's fun after you've worked out the controls and having a working online leaderboard is impressive. I like the little minigames on the anvil and grindstone
When there are things on the table or workbench together, it would be nice if it let you pick up the object closest to you rather than whatever was placed last, I had to throw an iron sword away because there was no room to put it anywhere and everyone waiting wanted a gold sword
Hi Teljen, thanks for playing and leaving feedback :)
I also notice that the pick up system is maybe not optimal, but at least it gives a bit more difficulty/spice to the gameplay.
On the left side of the Furnace there is table where you can place three items on, just for storage.
But the workbench and the table have the same function, you can place up to three items, but you can only pick up the last one.
Fun once you figure out how it works!