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A jam submission

Silver SwordView game page

A Zelda-style fantasy game for the Lucidin Tree-Bucks Game Jam.
Submitted by BigJoseph5600 — 1 hour, 9 minutes before the deadline
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Silver Sword's itch.io page

Results

CriteriaRankScore*Raw Score
Theme: Is a Festival a part of the game, whether in plot, setting, etc.?#53.8573.857
Gameplay: Was the game fun and engaging?#52.7142.714
Sound: How was the music and sound design?#53.4293.429
Graphics: How good were the graphics?#62.5712.571
Length: Was the game roughly an hour or less for completion?#73.1433.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Who worked on this? (Maximum of three members if team effort)
@happytoseeeachother (disc)/BigJoseph5600 (twt)

What's the Festival in your game?
Fantasy Larp-Con

Which Engine does your game use?
Scratch

About how long is your game?
An hour? This game had like no time to test I'm sorry ;-;

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Comments

Submitted

I like the idea of taking a Action 52 game and expand on the idea. Not knowledgeable about Scratch but I feel this pushes that engine of what it can do. Think the game is too large for the jam itself but would love to see this game fleshed out into a bigger project.

the moment i figured out it was zelda. it had me. and honetly i could have powered thru the game if i were able to ifgure out the shop.to say its clunky its an understatement, but its not an issue honestly, again. "its zelda". enemys are kinda bullshit tho, and again without being able to use the shop it just made it harder. the one patch up that i think could have made the game alot more beatable without having to change gameplay its just providing a map. not even a functional one, just a map to get the general idea of where ive been and whre i havent, sure i could have pen and paper'd one, but this its not the kind of commitment im expecting out of a linear jam game. also the theme was evaded like the plage.


all that said. i could have powered thru the game. anyone who cant its just weak

Submitted

There's some very noticeable issues with collision in this game. That, plus the slow 4-directional movement, made playing it feel honestly kind of frustrating. Other than that, the game functions fine. Art is ok and the music is good. With some work this has potential, but in its current state I find it clunky and tepid

Submitted

very confusing and clunky for me. i do not like the 4 directional movement and eyeball enemies..