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Combat Logistics's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #15 | 3.091 | 3.091 |
| Enjoyment | #22 | 2.545 | 2.545 |
| Overall | #24 | 2.500 | 2.500 |
| Presentation | #26 | 2.818 | 2.818 |
| Use of the Limitation | #37 | 1.545 | 1.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Bytekeeper
Software used
Gimp, Aseprite, Inkscape, game-icons.net, Bevy, Audacity
Use of the limitation
As "everything is required to forge a weapon" - maybe a bit far off
Cookies eaten
3
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Comments
Nice and quite relaxed game, good animation and music.
The control can be a bit better,
Good work
Interesting game. Nice resource movement animations and good music; the atmosphere is relaxing. I just couldn't wait for the enemies—maybe I missed something=)
Really cool concept but the controls should be more reactive + a goal for this game, but I really liked this idea.
You've got something here, I can imagine a very relaxing game if you can nail down the goal and direction!
Hi fellow crustacean. Very good prototype to build a bigger image up on ;)
Heya thanks! I usually also spin up Macroquad - it' so nice to have a small wasm file. But Bevy starts to be usable for prototyping.
I believe this project should have so much potential, if there's a goal of why you do what you do, then I think this should be perfect. Please keep up the work!!!