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Hecatomb's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theming | #7 | 2.762 | 2.762 |
| Audio | #11 | 2.476 | 2.476 |
| Overall | #14 | 2.467 | 2.467 |
| Enjoyment | #21 | 2.333 | 2.333 |
| Artwork | #34 | 2.476 | 2.476 |
| Creativity | #49 | 2.286 | 2.286 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub URL
https://github.com/avalynndev/hecatomb
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Comments
It would have been cool if there were other enemy types. Still a pretty cool game!
I loved this game, was really fun :%
thankss
Solid game with a very decent baseline mechanic and good theming. I would recommend adding more variety to the enemies and reworking the bullets system to be slower, require reload, and collide with enemy bullets. Right now the "shooting speed" sacrifice actually serves to make the game easier, since you can peer around a corner and basically set 500 bullets in place like Dio throwing knives.
yeah sure will add more enimies. as for the shooting speed.. i think its harder cuz the bullets go off course cuz the speed is too less..
This game is rock hard. Really liked it.
Cool concept! A navigation system for the enemies would really take this game to the next level.
wdym navigation system?
The enemies currently travel in a straight line towards the player and often get stuck behind walls. A navigation system would allow enemies to go around those walls.
icc will work on itt