Edit: I've found a team. Best of luck to everyone else!
Hello!
I'm a developer looking for a pixel artist and a sound designer for my team. My philosophy is usually to make simple, high concept 2D games. I will come up with the concept and will program the game, so you'd only need to send me the files you make and I'll do the rest.
As for my resume, I've entered a few Jams, with my best run being for the Big Game Jam 5 where my game Tipsy Tavern was the second highest rated game in both the game design and originality categories and the 4th highest rated game in the theme category, making it the second highest rated game overall... just dropping points in art and sound categories (rated 22nd and 9th place respectively, which is where you come in!).
And my post polished work is my word game interconnect, which is closing in on 20,000 plays on gd.games with a 91% positive rating.
So if you're interested, link me some of your work and I'll get back to you by the end of the week (also sharing this elsewhere)!
Scope:
Using a typical game where you control a character, defeat enemies, and collect items as a framework, I expect scope of the game to be no bigger than something like this:
Art:
Major Sprites:
- Player character:
- Walk Cycle
- Attack animation 1
- Attack animation 2
- Jump animation
- Hit animation
- Die animation
- Enemy character (2)
- Walk animation
- Attack animation
- Hit animation
Other:
- Title Screen
- Capsule Art (could just be a rework of the title screen)
- Background (Or, in the case of a topdown game, a tileset that can be used to create the map)
- Interactable Background Sprites such as:
- Platform
- Spikes
- Ladder
- Items x3
Sound:
- BGM
- Win BGM
- Player SFX
- Walk
- Attack 1
- Attack 2
- Jump
- Take damage
- Die
- Get Item
- Enemy SFX
- Walk
- Attack
- Hit
- Die
- General SFX
- Read text
- Notification
- Click
- Confirm
