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Bullet Dwell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #10 | 1.667 | 2.500 |
| Audio | #10 | 1.000 | 1.500 |
| Graphics | #11 | 1.333 | 2.000 |
| Overall | #11 | 0.833 | 1.250 |
| Fun | #11 | 0.833 | 1.250 |
| Innovation | #11 | 1.667 | 2.500 |
| Mood | #11 | 1.167 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Bullet hell and turn based strategy are two generes that contradict each other, so the idea to combine them is certainly very unusual and thus fitting the theme very well. It is hard to combine them though. There might be a way to make it work, but I too struggle to understand the game concept as it is right now. I like the word play in the title of the game though
Unfortunately too far from finished, so it pains me to give this a 1 star rating.
Your game idea is very difficult to wrap your head around as someone who wants to understand what the final product was supposed to be. I understand the right side of picking a card that determines the amount of your different types of actions in the next turn, but what's beyond that?
It's also difficult to call this a bullet hell, when it's closer to a round based strategy game... The bullet hell genre is well defined as an action-packed genre. Just call it a strategy game where you outsmart your opponents by moving and placing projectiles.