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A jam submission

Space Pirates combat demoView game page

Submitted by whynomakethings — 9 days, 21 hours before the deadline
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Space Pirates combat demo's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#102.6672.667
Innovative#112.6002.600
Gameplay#112.6672.667
Overall#122.5672.567
Peacefull (non-violent)#132.3332.333

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It is quite nice to encounter a retro space combat game in development. Controls requires some practice on keyboard to get used to, but it must be better on controller as you mentioned in the description. Some stronger audiovisual feedback on the ships movement would be highly beneficial gameplay wise! Good job, I'll be back for more.

Submitted

This game reminds me of the space maps in OG Star Wars Battlefront II from the mid 2000s, I love your idea. The vehicles actually I feel different and I think they're a great foundation for a future game.

In terms of improvements, I feel like what was missing the most was some indication of where the enemies are and maybe some instruments for orientation. Battles in such open 3D environment can become very disorienting, and it's pretty frustrating to be taken out by some sneaky enemy near the end of the game.

If you add a score system and an ability to invert the pitch controls, I'd probably play this frequently in the browser.

Developer(+1)

Thanks for the feedback, the game was inspired by the original stars wars battlefront conquest mode. I aim to add a fleet system to the game so the player can build their own fleet and go around space taking out other ships and gaining points to build their fleet further. I will add invert options in the setting's menu as well as key binding options and for keeping track of enemies I will add a locking option and maybe a mini map that works like a radar. 

Submitted

Nice change of pace with the different mission, that's great! I really liked playing the bomber!