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Ad-Venture's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #4 | 3.923 | 3.923 |
| Gameplay | #5 | 3.308 | 3.308 |
| Overall | #7 | 3.346 | 3.346 |
| Peacefull (non-violent) | #8 | 3.231 | 3.231 |
| Innovative | #9 | 2.923 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's an incredible game, it's all crazy and quite fun. If you decide to continue with it, I think one thing you should pay attention to is the difficulty curve. In my experience, it's quite difficult at first, but once you reach approximately level 15, it becomes very easy, and once you pass level 40, it becomes difficult again.
I really enjoyed the game; it's quite fun.
The aesthetics of the game is right up my alley. I reached level 56 and maxed out the experience.While the current enemies are designed nicely some more variation could be beneficial for the experience. Great Job!
The aesthetics of the game is right up my alley. I reached level 56 and maxed out the experience.While the current enemies are designed nicely some more variation could be beneficial for the experience. Great Job!
A good base, it lacks a more explicit notation system, as well as more catchy music. It would also be necessary to have a somewhat detailed background, to better visualize the movement. To be developed!
i enjoyed the gameplay, even if its the kind of game already make thousand times yours is very funny and it didnt feel like i play another game like this
Concept not realy feating my definition of Adventure, but Ad venturing in your companie is cool.
I would resume it to a vampire Survivor like and in that way, it's a good iteration on the concept.
Funny idea in aesthetics but lack of juice and feedback (I first thought you don't kill the adds but just repel them)
Fun concept, I lold at the error throwers and got all the way to max level. I feel like you didn't have time to fully complete the game, so I hope the rest of my comment will help you with prioritizing what to do next. These are the most key things I felt were missing when I played:
Thanks for playing, appreciate the feedback!
Yeah I did in fact run out of time so I didn't get to complete or polish it as much as I'd have liked to, but pretty much did the bare minimum I felt was necessary to have something playable at least. Will definitely take those points into consideration!