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A jam submission

Cleaning With ClankerView game page

Dodge the monster and clean the ship. Can you escape?
Submitted by BenBot, coolturtle (@coolturtleworld) — 6 hours, 41 minutes before the deadline
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Cleaning With Clanker's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#2423.6253.625
Horror#2452.7502.750
Creativity#3293.0003.000
Enjoyment (Best Game)#4442.5002.500
Sound Design#4552.5002.500
Story#6871.2501.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Godot

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Comments

Submitted

The Concept Was Really Cool, Like An Even More Horrific Version Of Viscera Cleanup Detail. There Were Optimization Issues In My Browser, Probably Due To Godot Having To Highlight Each Barnacle When I Hovered Over Them.

Submitted(+1)

I am so impressed with the aesthetics, its so unique. And the monster are incredible

Submitted(+1)

Great environment and art direction. Not sure if there is some issue with the optimization but I was really struggling to run this bad boy in browser and my PC is pretty top end. With that being said I really liked the idea of overlaying the green boxes as if you were some sort of AI image detection software. But I think it may be a good idea to limit those boxes to areas within your line of sight. The barnacles were a very unique thing to search through for fuses. 

Developer(+1)

I actually added the stutter to green outlines on purpose 😅


I wanted it to look like it was coming through on a laggy optical device, but I think it just came across as laggy 

Submitted(+1)

Looked great but was fighting the controls. Would be cool with full screen.

Submitted(+1)

This is actually rather fun--like a 3D version of Pac-Man. The environment is duly creepy and the monster is nice and horrible. I love the sound effects as the robot devours the... whatever it is I'm devouring.

Unfortunately, I could not figure out a strategy to avoid the monster. I would get the warning, and then a few seconds later I would inevitably be dead...

Submitted(+1)

I really liked the aesthetics and the overall gameplay was nice and digestible. Though, my game would consistently lag heavily whenever approaching those things on the ground that you "eat" or whatever you do with them which made it more difficult to play.

Submitted(+1)

Fun simple game, and great art. Keep it up!

Submitted(+1)

Love that retro look! We have something similar going on with aesthetics. Great taste, good job!

Submitted(+1)

I also bugged a monster at the very beginning of the game. I found all the necessary items but couldn't find a place to implement them :D (I'm lost). Anyway, the game is cool, it would definitely benefit a lot if it weren't for that bugged monster.

Developer (1 edit)

Yeah, the poor demon dog doesn't really like the narrow hallways. I've been trying to fix him.
Maybe i'll add a blue highlight around the fuse box so you can find it 

Do you remember what was going on when the monster bugged?

Submitted(+1)

Cool game, I broke the monsters AI and he was stuck walking in place though.

Developer

Hrmmm... do you remember what was happening when the monster broke?
I've been trying to fix him for a min.

Submitted(+1)

I was in a room and I saw the he his coming thing and I look behind me and he's stuck on the side of the corridor.

Developer

I just pushed a fix. I can't get him stick anymore, so hopefully that fixes it.

Thanks :)