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A jam submission

Ad-VentureView game page

Submitted by cilbi — 9 hours, 47 minutes before the deadline
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Ad-Venture's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#43.9233.923
Gameplay#53.3083.308
Overall#73.3463.346
Peacefull (non-violent)#83.2313.231
Innovative#92.9232.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It's an incredible game, it's all crazy and quite fun. If you decide to continue with it, I think one thing you should pay attention to is the difficulty curve. In my experience, it's quite difficult at first, but once you reach approximately level 15, it becomes very easy, and once you pass level 40, it becomes difficult again.

I really enjoyed the game; it's quite fun.

Submitted

The aesthetics of the game is right up my alley. I reached level 56 and maxed out the experience.While the current enemies are designed nicely some more variation could be beneficial for the experience. Great Job!

Submitted

The aesthetics of the game is right up my alley. I reached level 56 and maxed out the experience.While the current enemies are designed nicely some more variation could be beneficial for the experience. Great Job!

Submitted

A good base, it lacks a more explicit notation system, as well as more catchy music. It would also be necessary to have a somewhat detailed background, to better visualize the movement. To be developed!

Submitted

i enjoyed the gameplay, even if its the kind of game already make thousand times yours is very funny and it didnt feel like i play another game like this

Submitted

Concept not realy feating my definition of Adventure, but Ad venturing in your companie is cool.

I would resume it to a vampire Survivor like and in that way, it's a good iteration on the concept.

Funny idea in aesthetics but lack of juice and feedback (I first thought you don't kill the adds but just repel them)

Submitted(+1)

Fun concept, I lold at the error throwers and got all the way to max level. I feel like you didn't have time to fully complete the game, so I hope the rest of my comment will help you with prioritizing what to do next. These are the most key things I felt were missing when I played:

  • The enemies' reaction to being hit is very subtle. Later in the game, I have no idea what I've hit.
  • After I got to  max level, I couldn't gain extra score playing further.
  • I wasn't sure what the luck stat did until my second playthrough when I noticed I was dodging some shots.
  • At max speed I was as fast as my bullets. Maybe this was intended, but just felt a little strange.
Developer(+1)

Thanks for playing, appreciate the feedback! 

Yeah I did in fact run out of time so I didn't get to complete or polish it as much as I'd have liked to, but pretty much did the bare minimum I felt was necessary to have something playable at least. Will definitely take those points into consideration!