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Gearhouse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horror | #419 | 2.245 | 2.750 |
| Creativity | #460 | 2.654 | 3.250 |
| Sound Design | #464 | 2.449 | 3.000 |
| Enjoyment (Best Game) | #529 | 2.245 | 2.750 |
| Story | #580 | 1.633 | 2.000 |
| Aesthetics | #643 | 2.041 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Unreal Engine
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Comments
This was very unsettling and I found myself constantly checking the statue(?) in the final area to see if it had changed when I turned my back. That final area especially was very cool and I like how the level naturally has you trying all the challenges and seeing them fail before leading you to the switch to change that. Well done!
Like the other review said, a mouse sensitivity option would be nice but I was able to get through without too much trouble.
thanks so much for the feed back. Definetly the next thing i want to work on is learning quality of life stuff like mouse sensitivity, brightness, etc. Definetly wanted to mess around with the overall paranoia of the environment, only wish i got to more of the direct dangers with the entity itself.
Mouse sensitivity is too big you should add setting to change it
Definetly one of the next things i'm going to do. I appreciate the feedback a lot since it helps me know what needs the most priority.