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CopyCat Castle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Usage | #18 | 2.300 | 2.875 |
| Visuals | #20 | 2.300 | 2.875 |
| Gameplay | #21 | 1.500 | 1.875 |
| Sound | #22 | 0.800 | 1.000 |
| Overall | #22 | 1.725 | 2.156 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The environment was really cute in this game, I liked the atmosphere created by the fog and the details the props! I had a bit of a hard time picking up the gameplay at first, but I think I figured it out over time (swap between day and night, find the hidden difference)! Wish it was easier to compare back and forth instead of just relying on memory, though, because it's quite hard to pay attention to all the details in a space. I didn't end up beating the game, but I did find two of the ghosts before getting a game over when going back to the chair. Was it more than one ghost per room, or did I miss something?
Either way, congrats on making a 3D game for the first time -- love when people pick up new skills / tools for a game jam!
I played for a good 15 minutes but tbh couldn't quite figure out what I was meant to be doing. The page says I'm looking for shapeshifters, so I assumed I needed to take stock of what the place looked like in the day and idenitify what was amiss during the night- prop hunt style. I kept clicking on things and getting game overs and had no clue what I was being asked to do. I found one dude once (the guy in the first art room) but then ended up getting a game over shortly after. I love the idea, I will say! With just a little more feedback this could be a TONNN of fun
Thanks for the feedback, bit of a rookie mistake on my end to forget to explain the game! with the rush to get it sorted and submitted we definitly missed a lot of stuff we should have had in the first place.
I found a greeblin!