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A jam submission

World of MasksView game page

Collect masks from monsters!
Submitted by HornedBird — 1 hour, 28 minutes before the deadline
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World of Masks's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#503.1873.308
Audio#512.6682.769
Theme#553.0393.154
Accessibility#702.4462.538
Overall#762.5102.604
Graphics#902.4462.538
Fun#972.0752.154
Controls#1101.7051.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.5

Wildcards Used

The Friendly Ghost

Include a monster that's helpful to the player

Game Description
Deal with monsters and collect masks!

How does your game tie into the theme?
The player collects masks from either fighting or handling masked creatures. Special masks can also be worn by units for stat bonuses.

Source(s)
N/A

Discord Username(s)
HornedBird

Participation Level (GWJ Only)
7

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Comments

Submitted(+1)

Controls were a bit clunky and the UI got in the way a bit. But and enjoyable experience. Nicely done. 

Submitted(+1)

The controls are a bit tricky to use. It's a cool concept, I just couldn't really understand how to play. The tutorial gave me the time to understand it, but then the game really started and I lost instantly XD.

Submitted(+1)

Atmosphere was really cool, I liked the art and music. The controls were a little confusing though, but besides that, the game and the concept was really cool!

Submitted(+1)

I like the music and the hand drawn art. I had some issues figuring out the controls though. It was nice to see a save/load/settings too. I also think adding some margins to your text boxes could be a quick way to make them look a lot nicer.

Submitted(+1)

The Wall of text at the beginning kind of confused me... BUT it was still overall an interesting game! 

Submitted(+1)

I can't believe how much you got done in the time - I like the idea but didn't really know the end game. The controls were tricky and I wasn't sure why all the little masks were on the ground. I think the game area was too big and the pop up boxes were large and opaque meaning I couldn't see what was going on behind. But I do think mask farm was a clever take on the theme.

Developer

The little masks on the ground are just background pieces I threw in to make the floor a little more interesting since I didn't have time to make multiple floor tiles. Most of my previous jams were UI heavy so I wasn't even thinking about the size, definitely learning something from trying a new genre. Giving the menus translucency is definitely a easy fix I can put out after the jam. Thanks for playing!

Submitted(+1)

I didn't expect a whole rts in this jam :D
It's a really unique one, although can be tricky to play

Submitted(+1)

Very interesting mechanic, tho a bit confusing at first.

The text was very huge compared tothe  character, and covered a lot of space. 

Good work, hope to see you expand your game

Also give our game a try: Spectral Mask

Submitted(+1)

The game was fun, although a little confusing on what I was supposed to do within the game loop.