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A jam submission

TreatOrBeatView game page

Submitted by jooliveira — 36 minutes, 34 seconds before the deadline
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TreatOrBeat's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#802.6232.833
Controls#842.3922.583
Accessibility#872.1602.333
Audio#872.0832.250
Fun#952.0832.250
Overall#1002.2152.393
Originality#1022.1602.333
Theme#1032.0062.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used

Never Stop Learning

Put a skill tree in your game

The Friendly Ghost

Include a monster that's helpful to the player

Game Description
Punch stuff

How does your game tie into the theme?
The idea was different masks would grant different abilities/weapons but now it's just people with masks

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
1

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Comments

Submitted

really like the audio, graphics, and theme of the game! I do think the spawn rate is too fast so they end up swarming you too quick to ever be able to get too many upgrades in but great work regardless! 

Submitted

Congrats on getting a submission in! Super fun style and nice animations.

Submitted

The visual assets look nice. I like the animation on the fist. Mostly feels pretty nice and smooth, but a little more feedback on getting hit might be nice.

Putting the skill tree in the pause menu seems odd, and I wasn't ever told where it was. I'm also pretty sure it's not functioning as intended. The candy only updates after exiting the menu, so you can just but every upgrade at once.

Still, nice project.

Submitted

Nice job with the visuals: menu, artwork, and in-game texts. Also the controls feel smooth compared to some of the other "survive the mobs" games in this jam I've tried so far. 

When there are a lot of enemies punching, the punch sound effect feels overused. 2 things come to mind to help mitigate that: 1) randomize the pitch of the sound effect to be slightly higher or lower to give variety, 2) Maybe have the sound effect happen when it hits something so that it doesn't fire off as often.

Congrats on the submission :)