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the guardian's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #63 | 2.546 | 2.750 |
| Graphics | #65 | 2.932 | 3.167 |
| Originality | #79 | 2.623 | 2.833 |
| Accessibility | #83 | 2.237 | 2.417 |
| Controls | #84 | 2.392 | 2.583 |
| Fun | #86 | 2.237 | 2.417 |
| Overall | #92 | 2.359 | 2.548 |
| Theme | #112 | 1.543 | 1.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Game Description
an action fighting shooting game
How does your game tie into the theme?
the main character is a gurdian trying to collet the masks to defeat a boss but didnt finish in time -_-
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
5
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Comments
Really solid gameplay and art. The colors and cohesion with the player an enemies was also really well done. Wish there was more work done on the level art to meet that standard but with a jam its tricky with such little time. Great work!
thanks for playing :)
I like the theme of the game and the unique art style. The weapons in the game are also fun to use. I was a big fan of the sword. Making the exploding enemies also damage their own team is a nice touch and was very rewarding when used for my benefit.
Although I enjoy challenging games, this is a bit too rough for me. I would suggest lowering the enemy count for each level and maybe increasing it later on when the player has two good weapons.
Also, the damage indication could be a bit more noticeable for my taste. Maybe an effect on the border of the screen in combination with displaying the current health. There is a lot going on on the screen, and it is easy to miss whether or not I took damage.
I encountered a small bug in the boss room. I got stuck in the door. I think I did not move fast enough into the room, and the door just caught me. Maybe adjust the spawn position there.
The boss is fun and fast to understand since it shares the sprite and abilities of previous enemies but is bigger. I like the choice there. Spawning enemies in the boss room in addition to the boss is also a nice touch, but I would also suggest lowering the number of enemies there.
Overall, it is a fun game and a job well done. I haven’t beaten the boss yet, but I definitely will!
the ennemys and the rooms were rushed and didnt have time to throughly test the game difficulty thanks for the good feed back and the fact that you got to the boss room despite the difficulty is crazy cool thanks for playing :)
I liked the character design!!!
thanks :)
Hey this was really cool! I think the game could be a little bit more forgiving, the enemies are pretty relentless. Overall though, it was really fun!
thanks for playing :)
Hey! Interesting concept!
Really liked the punching mechanic, it was really fun to punch enemies around.
Other than that, the game could be a little more forgiving.
Great work! Keep it up :D
thanks for the comment and for playing :)