Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

๐Ÿ–Š๏ธ INKWEIGHTView game page

Paint gravity. Control mass. Solve puzzles.
Submitted by SoulInvestor โ€” 2 minutes, 24 seconds before the deadline
Add to collection

Play game

๐Ÿ–Š๏ธ INKWEIGHT's itch.io page

Results

CriteriaRankScore*Raw Score
Special Object Implementation#353.6904.125
Theme Implementation#443.6904.125
Gameplay#562.6833.000
Overall#732.5712.875
Fun Factor#822.1242.375
Audio#861.4531.625
Visuals#891.7892.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
Each pen does something to affect the gravity of an object helping you solve puzzles

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Very nice game idea! Fits the theme and special object too!

You did great with the classic puzzle game mechanic introductions to make it understandable! 

Biggest problem I had was legibility, The text doesn't pop out enough. Level 3 was hard for me since I didn't understand/remember that the empty boxes can be filled. The background for them is the same as the normal background so I got confused. I think a different texture/colour for an empty box would make it easier.

In terms of game feel I wish it was easier/faster to fill a whole box, it's kind of a struggle right now and not enjoyable. Simplest fix would be a bigger brush size. But the best solution would be an automatic animation to fill it up (As in it doesn't matter where in the box you're drawing it's gonna fill it the same)  Also some sound would make filling the boxes feel more satisfying

The concept has a lot of potential, I'd gladly play more levels with the same idea!

Submitted

Interesting puzzle game! Quite original Well done!

Submitted

I think this idea has a potential, I liked the theme and special object implementation but the font and visuals are a bit hard to distinguish and understand.

Also I would be happy if you can play and give feedback to our game: GravLine